import Displayable from '../graphic/Displayable'; import Storage from '../Storage'; import { PainterBase } from '../PainterBase'; import { SVGVNode, BrushScope } from './core'; interface SVGPainterOption { width?: number; height?: number; ssr?: boolean; } declare class SVGPainter implements PainterBase { type: string; storage: Storage; root: HTMLElement; private _svgDom; private _viewport; private _opts; private _oldVNode; private _bgVNode; private _mainVNode; private _width; private _height; private _backgroundColor; private _id; constructor(root: HTMLElement, storage: Storage, opts: SVGPainterOption); getType(): string; getViewportRoot(): HTMLElement; getViewportRootOffset(): { offsetLeft: number; offsetTop: number; }; getSvgDom(): SVGElement; refresh(): void; renderOneToVNode(el: Displayable): SVGVNode; renderToVNode(opts?: { animation?: boolean; willUpdate?: boolean; compress?: boolean; useViewBox?: boolean; }): SVGVNode; renderToString(opts?: { cssAnimation?: boolean; useViewBox?: boolean; }): string; setBackgroundColor(backgroundColor: string): void; getSvgRoot(): SVGElement; _paintList(list: Displayable[], scope: BrushScope, out?: SVGVNode[]): void; resize(width: number, height: number): void; getWidth(): number; getHeight(): number; dispose(): void; clear(): void; toDataURL(base64?: boolean): string; refreshHover: () => void; configLayer: (zlevel: number, config: import("../core/types").Dictionary) => void; } export default SVGPainter;