export default function windingLine(x0, y0, x1, y1, x, y) { if ((y > y0 && y > y1) || (y < y0 && y < y1)) { return 0; } if (y1 === y0) { return 0; } var t = (y - y0) / (y1 - y0); var dir = y1 < y0 ? 1 : -1; if (t === 1 || t === 0) { dir = y1 < y0 ? 0.5 : -0.5; } var x_ = t * (x1 - x0) + x0; return x_ === x ? Infinity : x_ > x ? dir : 0; }