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- import { __extends } from "tslib";
- import Path from '../Path.js';
- var PI = Math.PI;
- var cos = Math.cos;
- var sin = Math.sin;
- var StarShape = (function () {
- function StarShape() {
- this.cx = 0;
- this.cy = 0;
- this.n = 3;
- this.r = 0;
- }
- return StarShape;
- }());
- export { StarShape };
- var Star = (function (_super) {
- __extends(Star, _super);
- function Star(opts) {
- return _super.call(this, opts) || this;
- }
- Star.prototype.getDefaultShape = function () {
- return new StarShape();
- };
- Star.prototype.buildPath = function (ctx, shape) {
- var n = shape.n;
- if (!n || n < 2) {
- return;
- }
- var x = shape.cx;
- var y = shape.cy;
- var r = shape.r;
- var r0 = shape.r0;
- if (r0 == null) {
- r0 = n > 4
- ? r * cos(2 * PI / n) / cos(PI / n)
- : r / 3;
- }
- var dStep = PI / n;
- var deg = -PI / 2;
- var xStart = x + r * cos(deg);
- var yStart = y + r * sin(deg);
- deg += dStep;
- ctx.moveTo(xStart, yStart);
- for (var i = 0, end = n * 2 - 1, ri = void 0; i < end; i++) {
- ri = i % 2 === 0 ? r0 : r;
- ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
- deg += dStep;
- }
- ctx.closePath();
- };
- return Star;
- }(Path));
- Star.prototype.type = 'star';
- export default Star;
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