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- import { cubicSubdivide } from '../core/curve.js';
- import PathProxy from '../core/PathProxy.js';
- var CMD = PathProxy.CMD;
- function aroundEqual(a, b) {
- return Math.abs(a - b) < 1e-5;
- }
- export function pathToBezierCurves(path) {
- var data = path.data;
- var len = path.len();
- var bezierArrayGroups = [];
- var currentSubpath;
- var xi = 0;
- var yi = 0;
- var x0 = 0;
- var y0 = 0;
- function createNewSubpath(x, y) {
- if (currentSubpath && currentSubpath.length > 2) {
- bezierArrayGroups.push(currentSubpath);
- }
- currentSubpath = [x, y];
- }
- function addLine(x0, y0, x1, y1) {
- if (!(aroundEqual(x0, x1) && aroundEqual(y0, y1))) {
- currentSubpath.push(x0, y0, x1, y1, x1, y1);
- }
- }
- function addArc(startAngle, endAngle, cx, cy, rx, ry) {
- var delta = Math.abs(endAngle - startAngle);
- var len = Math.tan(delta / 4) * 4 / 3;
- var dir = endAngle < startAngle ? -1 : 1;
- var c1 = Math.cos(startAngle);
- var s1 = Math.sin(startAngle);
- var c2 = Math.cos(endAngle);
- var s2 = Math.sin(endAngle);
- var x1 = c1 * rx + cx;
- var y1 = s1 * ry + cy;
- var x4 = c2 * rx + cx;
- var y4 = s2 * ry + cy;
- var hx = rx * len * dir;
- var hy = ry * len * dir;
- currentSubpath.push(x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4);
- }
- var x1;
- var y1;
- var x2;
- var y2;
- for (var i = 0; i < len;) {
- var cmd = data[i++];
- var isFirst = i === 1;
- if (isFirst) {
- xi = data[i];
- yi = data[i + 1];
- x0 = xi;
- y0 = yi;
- if (cmd === CMD.L || cmd === CMD.C || cmd === CMD.Q) {
- currentSubpath = [x0, y0];
- }
- }
- switch (cmd) {
- case CMD.M:
- xi = x0 = data[i++];
- yi = y0 = data[i++];
- createNewSubpath(x0, y0);
- break;
- case CMD.L:
- x1 = data[i++];
- y1 = data[i++];
- addLine(xi, yi, x1, y1);
- xi = x1;
- yi = y1;
- break;
- case CMD.C:
- currentSubpath.push(data[i++], data[i++], data[i++], data[i++], xi = data[i++], yi = data[i++]);
- break;
- case CMD.Q:
- x1 = data[i++];
- y1 = data[i++];
- x2 = data[i++];
- y2 = data[i++];
- currentSubpath.push(xi + 2 / 3 * (x1 - xi), yi + 2 / 3 * (y1 - yi), x2 + 2 / 3 * (x1 - x2), y2 + 2 / 3 * (y1 - y2), x2, y2);
- xi = x2;
- yi = y2;
- break;
- case CMD.A:
- var cx = data[i++];
- var cy = data[i++];
- var rx = data[i++];
- var ry = data[i++];
- var startAngle = data[i++];
- var endAngle = data[i++] + startAngle;
- i += 1;
- var anticlockwise = !data[i++];
- x1 = Math.cos(startAngle) * rx + cx;
- y1 = Math.sin(startAngle) * ry + cy;
- if (isFirst) {
- x0 = x1;
- y0 = y1;
- createNewSubpath(x0, y0);
- }
- else {
- addLine(xi, yi, x1, y1);
- }
- xi = Math.cos(endAngle) * rx + cx;
- yi = Math.sin(endAngle) * ry + cy;
- var step = (anticlockwise ? -1 : 1) * Math.PI / 2;
- for (var angle = startAngle; anticlockwise ? angle > endAngle : angle < endAngle; angle += step) {
- var nextAngle = anticlockwise ? Math.max(angle + step, endAngle)
- : Math.min(angle + step, endAngle);
- addArc(angle, nextAngle, cx, cy, rx, ry);
- }
- break;
- case CMD.R:
- x0 = xi = data[i++];
- y0 = yi = data[i++];
- x1 = x0 + data[i++];
- y1 = y0 + data[i++];
- createNewSubpath(x1, y0);
- addLine(x1, y0, x1, y1);
- addLine(x1, y1, x0, y1);
- addLine(x0, y1, x0, y0);
- addLine(x0, y0, x1, y0);
- break;
- case CMD.Z:
- currentSubpath && addLine(xi, yi, x0, y0);
- xi = x0;
- yi = y0;
- break;
- }
- }
- if (currentSubpath && currentSubpath.length > 2) {
- bezierArrayGroups.push(currentSubpath);
- }
- return bezierArrayGroups;
- }
- function adpativeBezier(x0, y0, x1, y1, x2, y2, x3, y3, out, scale) {
- if (aroundEqual(x0, x1) && aroundEqual(y0, y1) && aroundEqual(x2, x3) && aroundEqual(y2, y3)) {
- out.push(x3, y3);
- return;
- }
- var PIXEL_DISTANCE = 2 / scale;
- var PIXEL_DISTANCE_SQR = PIXEL_DISTANCE * PIXEL_DISTANCE;
- var dx = x3 - x0;
- var dy = y3 - y0;
- var d = Math.sqrt(dx * dx + dy * dy);
- dx /= d;
- dy /= d;
- var dx1 = x1 - x0;
- var dy1 = y1 - y0;
- var dx2 = x2 - x3;
- var dy2 = y2 - y3;
- var cp1LenSqr = dx1 * dx1 + dy1 * dy1;
- var cp2LenSqr = dx2 * dx2 + dy2 * dy2;
- if (cp1LenSqr < PIXEL_DISTANCE_SQR && cp2LenSqr < PIXEL_DISTANCE_SQR) {
- out.push(x3, y3);
- return;
- }
- var projLen1 = dx * dx1 + dy * dy1;
- var projLen2 = -dx * dx2 - dy * dy2;
- var d1Sqr = cp1LenSqr - projLen1 * projLen1;
- var d2Sqr = cp2LenSqr - projLen2 * projLen2;
- if (d1Sqr < PIXEL_DISTANCE_SQR && projLen1 >= 0
- && d2Sqr < PIXEL_DISTANCE_SQR && projLen2 >= 0) {
- out.push(x3, y3);
- return;
- }
- var tmpSegX = [];
- var tmpSegY = [];
- cubicSubdivide(x0, x1, x2, x3, 0.5, tmpSegX);
- cubicSubdivide(y0, y1, y2, y3, 0.5, tmpSegY);
- adpativeBezier(tmpSegX[0], tmpSegY[0], tmpSegX[1], tmpSegY[1], tmpSegX[2], tmpSegY[2], tmpSegX[3], tmpSegY[3], out, scale);
- adpativeBezier(tmpSegX[4], tmpSegY[4], tmpSegX[5], tmpSegY[5], tmpSegX[6], tmpSegY[6], tmpSegX[7], tmpSegY[7], out, scale);
- }
- export function pathToPolygons(path, scale) {
- var bezierArrayGroups = pathToBezierCurves(path);
- var polygons = [];
- scale = scale || 1;
- for (var i = 0; i < bezierArrayGroups.length; i++) {
- var beziers = bezierArrayGroups[i];
- var polygon = [];
- var x0 = beziers[0];
- var y0 = beziers[1];
- polygon.push(x0, y0);
- for (var k = 2; k < beziers.length;) {
- var x1 = beziers[k++];
- var y1 = beziers[k++];
- var x2 = beziers[k++];
- var y2 = beziers[k++];
- var x3 = beziers[k++];
- var y3 = beziers[k++];
- adpativeBezier(x0, y0, x1, y1, x2, y2, x3, y3, polygon, scale);
- x0 = x3;
- y0 = y3;
- }
- polygons.push(polygon);
- }
- return polygons;
- }
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