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feat: 新增UI文件读取、无限滑动折叠列表功能

zhangwenjie 1 year ago
parent
commit
ce84e17c6b

+ 3 - 0
Assets/Resources/ResourcesManifest.txt

@@ -6,6 +6,9 @@ guidedata	data/guidedata
 item	data/item
 testdata	data/testdata
 bj	sprite/bj
+frame(1)	sprite/frame(1)
+new	sprite/new
+play	sprite/play
 aaawindow	ui/aaawindow/aaawindow
 gamewindow	ui/gamewindow/gamewindow
 guidewindow	ui/guidewindow/guidewindow

File diff suppressed because it is too large
+ 823 - 114
Assets/Resources/UI/MainWindow/MainWindow.prefab


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Assets/Scripts/Core/File.meta

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+ 98 - 0
Assets/Scripts/Core/File/FileManager.cs

@@ -0,0 +1,98 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Runtime.InteropServices;
+using UnityEngine;
+using UnityEngine.UI;
+
+//文件管理类
+public class FileManager
+{
+    [DllImport("user32.dll")]
+    private static extern IntPtr GetActiveWindow();
+    //新建项目文件
+    public static string CreatFolder(string InpF)
+    {
+
+        //使用如下:
+        OpenDialogDir ofn2 = new OpenDialogDir();
+        ofn2.pszDisplayName = new string(new char[2048]); ;     // 存放目录路径缓冲区  
+        ofn2.lpszTitle = "选择保存路径";// 标题  
+        //ofn2.ulFlags = BIF_NEWDIALOGSTYLE | BIF_EDITBOX; // 新的样式,带编辑框  
+        //IntPtr pidlPtr = IntPtr.Zero;
+        IntPtr pidlPtr = DllOpenFileDialog.SHBrowseForFolder(ofn2);
+
+        char[] charArray = new char[2048];
+        for (int i = 0; i < 2048; i++)
+            charArray[i] = '\0';
+
+        DllOpenFileDialog.SHGetPathFromIDList(pidlPtr, charArray);
+        string fullDirPath = new String(charArray);
+        fullDirPath = fullDirPath.Substring(0, fullDirPath.IndexOf('\0'));
+
+        Debug.Log(fullDirPath);//这个就是选择的目录路径
+        InpF = fullDirPath;
+        return InpF;
+    }
+
+    //读取文件
+    public void OpenFile()
+    {
+
+    }
+}
+public class OpenDialogFile
+{
+    public int structSize = 0;
+    public IntPtr dlgOwner = IntPtr.Zero;
+    public IntPtr instance = IntPtr.Zero;
+    public String filter = null;
+    public String customFilter = null;
+    public int maxCustFilter = 0;
+    public int filterIndex = 0;
+    public String file = null;
+    public int maxFile = 0;
+    public String fileTitle = null;
+    public int maxFileTitle = 0;
+    public String initialDir = null;
+    public String title = null;
+    public int flags = 0;
+    public short fileOffset = 0;
+    public short fileExtension = 0;
+    public String defExt = null;
+    public IntPtr custData = IntPtr.Zero;
+    public IntPtr hook = IntPtr.Zero;
+    public String templateName = null;
+    public IntPtr reservedPtr = IntPtr.Zero;
+    public int reservedInt = 0;
+    public int flagsEx = 0;
+}
+[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
+public class OpenDialogDir
+{
+    public IntPtr hwndOwner = IntPtr.Zero;
+    public IntPtr pidlRoot = IntPtr.Zero;
+    public String pszDisplayName = null;
+    public String lpszTitle = null;
+    public UInt32 ulFlags = 0;
+    public IntPtr lpfn = IntPtr.Zero;
+    public IntPtr lParam = IntPtr.Zero;
+    public int iImage = 0;
+}
+public class DllOpenFileDialog
+{
+    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
+    public static extern bool GetOpenFileName([In, Out] OpenDialogFile ofn);
+
+    [DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
+    public static extern bool GetSaveFileName([In, Out] OpenDialogFile ofn);
+
+    [DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
+    public static extern IntPtr SHBrowseForFolder([In, Out] OpenDialogDir ofn);
+
+    [DllImport("shell32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
+    public static extern bool SHGetPathFromIDList([In] IntPtr pidl, [In, Out] char[] fileName);
+
+}
+
+

+ 11 - 0
Assets/Scripts/Core/File/FileManager.cs.meta

@@ -0,0 +1,11 @@
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+ 31 - 0
Assets/Scripts/UI/MainWindow/MainWindow.cs

@@ -10,6 +10,7 @@ namespace XiZiZhiShu
     {
 
         public ExpandableView ExpandScroll;
+        public Slider vidor;
         //UI的初始化请放在这里
         public override void OnOpen()
         {
@@ -18,6 +19,35 @@ namespace XiZiZhiShu
             //AddOnClickListener("Button_Start", OnGameStart);
 
             AddOnClickListener("Name_btn", OnClickInitScrollView);
+            AddOnClickListener("NewFile_btn", OnClickNewFile);
+            AddOnClickListener("OpenFile_btn", OnClickOpenFile);
+            AddOnClickListener("Vidiocontrol_btn", OnClickVidiocontrol);
+            AddOnClickListener("Speed_btn", OnClickSpeed);
+        }
+
+        private void OnClickSpeed(InputUIOnClickEvent inputEvent)
+        {
+            Debug.Log("调整速度");
+        }
+
+        private void OnClickVidiocontrol(InputUIOnClickEvent inputEvent)
+        {
+             Debug.Log("播放或者暂停");
+        }
+
+        //打开文件按钮事件回调
+        private void OnClickOpenFile(InputUIOnClickEvent inputEvent)
+        {
+            Debug.Log("打开文件夹");
+        }
+
+        //新建文件按钮事件回调
+        private void OnClickNewFile(InputUIOnClickEvent inputEvent)
+        {
+            Debug.Log("新建文件夹");
+            FileManager  file = new FileManager();
+            string input = "C/";
+            FileManager.CreatFolder(input);
         }
 
         //请在这里写UI的更新逻辑,当该UI监听的事件触发时,该函数会被调用
@@ -67,6 +97,7 @@ namespace XiZiZhiShu
         {
             Debug.Log("初始化UI");
             ExpandScroll.Init(ExpandCallBack);
+            //todo 取java数据
             ExpandScroll.ShowList("3");
         }
 

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