Browse Source

feat: 增加文件管理

zhangwenjie 1 year ago
parent
commit
d85f989ecc

+ 8 - 0
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+ 102 - 0
Assets/Scripts/Main/Load.cs

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+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using UnityEngine.UI;
+
+public class Load : MonoBehaviour
+{
+    /// <summary>
+    /// 进度条下方显示的文本
+    /// </summary>
+    [SerializeField]
+    Text Aegis_text;
+    /// <summary>
+    /// 进度条
+    /// </summary>
+    [SerializeField]
+    Slider slider;
+    /// <summary>
+    /// 文字后方点数显示
+    /// </summary>
+    float pointCount;
+    /// <summary>
+    /// 当前进度
+    /// </summary>
+    float progress = 0;
+    /// <summary>
+    /// 进度条读取完成时间
+    /// </summary>
+    float total_time = 10f;
+    /// <summary>
+    /// 计时器
+    /// </summary>
+    float time = 0;
+    void OnEnable()
+    {
+        //开启协程
+        StartCoroutine("AegisAnimation");
+    }
+    void Update()
+    {
+        //记录时间增量
+        time += Time.deltaTime;
+        //当前进度随着时间改变的百分比
+        progress = time / total_time;
+        if (progress >= 1)
+        {
+            UnityEngine.SceneManagement.SceneManager.LoadScene(1);//假装的加载完成后,还是要跳转到目标场景
+            return;
+        }
+        //把进度赋给进度条的值
+        slider.value = progress;
+    }
+    void OnDisable()
+    {
+        //关闭协程
+        StopCoroutine("AegisAnimation");
+    }
+    /// <summary>
+    /// 文本显示协程
+    /// </summary>
+    /// <returns></returns>
+    IEnumerator AegisAnimation()
+    {
+
+        while (true)
+        {
+            yield return new WaitForSeconds(0.1f);
+            float f = slider.value;
+            //设置进度条的value值在某个区间的时候要显示的字符串
+            string reminder = "";
+            if (f < 0.25f)
+            {
+                reminder = "咕咕正在为您努力加载噢...";
+            }
+            else if (f < 0.5f)
+            {
+                reminder = "击败小怪可以为自己的人物升级...";
+            }
+            else if (f < 0.75f)
+            {
+                reminder = "可以通过购买工具达到更高的攻击力...";
+            }
+            else
+            {
+                reminder = "上传数据中...";
+            }
+            //显示字符串后面的“.”
+            pointCount++;
+            if (pointCount == 7)
+            {
+                pointCount = 0;
+            }
+            for (int i = 0; i < pointCount; i++)
+            {
+                reminder += ".";
+            }
+            //把显示内容赋给场景中的text
+            Aegis_text.text = reminder;
+        }
+    }
+}

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