using System; using System.Collections.Generic; using System.Linq; using System.Text; public class GameRewardData { /// /// 分类奖励的类型(如:金币,钻石,卡包) /// public string rewardType; /// /// 用于二级分类或具体的东西(如卡牌类型的挥砍卡牌),不需要则不填写 /// public string key; /// /// 数量 /// public int number; }