using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class GameRewardData
{
///
/// 分类奖励的类型(如:金币,钻石,卡包)
///
public string rewardType;
///
/// 用于二级分类或具体的东西(如卡牌类型的挥砍卡牌),不需要则不填写
///
public string key;
///
/// 数量
///
public int number;
}