using System.Collections; using System.Collections.Generic; using UnityEngine; public class ADInterface : SDKInterfaceBase { //[HideInInspector] public CallBack m_ADLoadFinish; public override void Init() { } public virtual void LoadAD(ADType adType,string tag = "") { } public virtual void PlayAD(ADType adType, string tag = "") { } public virtual void CloseAD(ADType adType, string tag = "") { } public virtual bool IsLoaded(ADType adType, string tag = "") { return true; } } public enum ADType { Banner, Reward, Interstitial, Video, }