using FrameWork.SDKManager; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class DefaultIAPImplement : PayInterface { public override void Pay(string goodsID, string tag, FrameWork.SDKManager.GoodsType goodsType = FrameWork.SDKManager.GoodsType.NORMAL, string orderID = null) { OnPayInfo payInfo = new OnPayInfo(); payInfo.isSuccess = true; payInfo.goodsId = goodsID; payInfo.goodsType = goodsType; payInfo.receipt = ""; payInfo.storeName = StoreName.None; Debug.Log("DefaultIAPImplement.Pay :" + goodsID); PayCallBack(payInfo); } }