using UnityEngine; using System.Collections; using FrameWork.GuideSystem; public class GuideWindow : GuideWindowBase { public override void OnInit() { AddOnClickListener("mask", OnClickMask); } void OnClickMask(InputUIOnClickEvent e) { Debug.Log("clickMask"); } public override void ShowTips(string content, Vector3 pos) { if(content != null && content != "") { SetActive("Tips", true); SetText("Text_tip", content); GetRectTransform("Tips").anchoredPosition3D = pos; } else { SetActive("Tips", false); } } }