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- using UnityEngine;
- using System.Collections;
- using FrameWork.GuideSystem;
- public class GuideWindow : GuideWindowBase
- {
- public override void ShowTips(string content, Vector3 pos)
- {
- if(content != null && content != "")
- {
- SetActive("Tips", true);
- SetText("Text_tip", content);
- GetRectTransform("Tips").anchoredPosition3D = pos;
- }
- else
- {
- SetActive("Tips", false);
- }
- }
- }
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