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-
- using UnityEngine;
- using System.Collections;
- namespace UnityEngine.UI
- {
- public class Empty4Raycast : MaskableGraphic
- {
- protected Empty4Raycast()
- {
- useLegacyMeshGeneration = false;
- }
- protected override void OnPopulateMesh(VertexHelper toFill)
- {
- toFill.Clear();
- }
- }
- }
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