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- using UnityEngine;
- using System.Collections;
- public class UItest : IApplicationStatus
- {
- public override void OnEnterStatus()
- {
- UIManager.OpenUIWindow<test01Window>();
- UIManager.CloseUIWindow<test01Window>();
- UIManager.OpenUIWindow<test01Window>();
- UIManager.CloseUIWindow<test01Window>();
- UIManager.OpenUIWindow<test01Window>();
- //UIManager.CloseUIWindow<testWindow>();
- }
- }
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