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- using UnityEngine;
- using System.Collections;
- public class {0} : IApplicationStatus
- {
- //Status的进入逻辑请放在这里
- public override void OnEnterStatus()
- {
- }
- //Status的退出逻辑请放在这里
- public override void OnExitStatus()
- {
- }
- //Update逻辑放在这里
- public override void OnUpdate()
- {
- }
- }
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