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- using FrameWork.SDKManager;
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- public class DefaultIAPImplement : PayInterface
- {
- public override void Pay(string goodsID, string tag, FrameWork.SDKManager.GoodsType goodsType = FrameWork.SDKManager.GoodsType.NORMAL, string orderID = null)
- {
- OnPayInfo payInfo = new OnPayInfo();
- payInfo.isSuccess = true;
- payInfo.goodsId = goodsID;
- payInfo.goodsType = goodsType;
- payInfo.receipt = "";
- payInfo.storeName = StoreName.None;
- Debug.Log("DefaultIAPImplement.Pay :" + goodsID);
- PayCallBack(payInfo);
- }
- }
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