Empty4Raycast.cs 356 B

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  1. 
  2. using UnityEngine;
  3. using System.Collections;
  4. namespace UnityEngine.UI
  5. {
  6. public class Empty4Raycast : MaskableGraphic
  7. {
  8. protected Empty4Raycast()
  9. {
  10. useLegacyMeshGeneration = false;
  11. }
  12. protected override void OnPopulateMesh(VertexHelper toFill)
  13. {
  14. toFill.Clear();
  15. }
  16. }
  17. }