using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.EditorTests")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Tests.RuntimeTests")] [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")] [assembly: InternalsVisibleTo("Unity.2D.PsdImporter.Editor")] [assembly: InternalsVisibleTo("Unity.2D.Psdimporter.Tests.EditorTests")]