#ifndef UNIVERSAL_DEPRECATED_INCLUDED #define UNIVERSAL_DEPRECATED_INCLUDED // Stereo-related bits #define SCREENSPACE_TEXTURE TEXTURE2D_X #define SCREENSPACE_TEXTURE_FLOAT TEXTURE2D_X_FLOAT #define SCREENSPACE_TEXTURE_HALF TEXTURE2D_X_HALF // Typo-fixes, re-route to new name for backwards compatiblity (if there are external dependencies). #define kDieletricSpec kDielectricSpec #define DirectBDRF DirectBRDF // Deprecated: not using consistent naming convention #if defined(USING_STEREO_MATRICES) #define unity_StereoMatrixIP unity_StereoMatrixInvP #define unity_StereoMatrixIVP unity_StereoMatrixInvVP #endif // Previously used when rendering with DrawObjectsPass. // Global object render pass data containing various settings. // x,y,z are currently unused // w is used for knowing whether the object is opaque(1) or alpha blended(0) half4 _DrawObjectPassData; #endif // UNIVERSAL_DEPRECATED_INCLUDED