using System.Collections.Generic; using UnityEditor.U2D.Animation; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.U2D.Layout { internal class ScrollableToolbar : VisualElement { public class ScrollableToolbarFactory : UxmlFactory {} public class ScrollableToolbarUxmlTraits : UxmlTraits { UxmlBoolAttributeDescription m_IsHorizontal; public ScrollableToolbarUxmlTraits() { m_IsHorizontal = new UxmlBoolAttributeDescription { name = "isHorizontal" }; } public override IEnumerable uxmlChildElementsDescription { get { yield break; } } public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) { base.Init(ve, bag, cc); ScrollableToolbar toolbar = ((ScrollableToolbar)ve); toolbar.isHorizontal = m_IsHorizontal.GetValueFromBag(bag, cc); } } private ScrollView m_ScrollView; private bool m_IsHorizontal; public bool isHorizontal { get { return m_IsHorizontal; } set { if (m_IsHorizontal != value) { m_IsHorizontal = value; SetupScrolling(); } } } public ScrollableToolbar() : this(false) { } public ScrollableToolbar(bool isHorizontal) { m_ScrollView = new ScrollView() {name = "ScrollView"};; m_ScrollView.StretchToParentSize(); hierarchy.Add(m_ScrollView); m_IsHorizontal = isHorizontal; SetupScrolling(); styleSheets.Add(ResourceLoader.Load("LayoutOverlay/ScrollableToolbar.uss")); // TODO: Add onto current ScrollView internal WheelEvent m_ScrollView.RegisterCallback(OnScrollWheel); pickingMode = PickingMode.Ignore; m_ScrollView.pickingMode = PickingMode.Ignore; m_ScrollView.contentViewport.pickingMode = PickingMode.Ignore; m_ScrollView.contentContainer.pickingMode = PickingMode.Ignore; } public void AddToContainer(VisualElement element) { m_ScrollView.contentContainer.Add(element); } public void Collapse(bool collapse) { if (collapse) AddToClassList("Collapse"); else RemoveFromClassList("Collapse"); } private void SetupScrolling() { if (isHorizontal) { m_ScrollView.style.flexDirection = FlexDirection.Row; m_ScrollView.contentViewport.style.marginLeft = 10; m_ScrollView.contentViewport.style.marginRight = 10; m_ScrollView.contentViewport.style.marginTop = 0; m_ScrollView.contentViewport.style.marginBottom = 0; m_ScrollView.contentContainer.style.flexDirection = FlexDirection.Row; m_ScrollView.contentContainer.style.flexGrow = 1f; } else { m_ScrollView.style.flexDirection = FlexDirection.Column; m_ScrollView.contentViewport.style.marginLeft = 0; m_ScrollView.contentViewport.style.marginRight = 0; m_ScrollView.contentViewport.style.marginTop = 10; m_ScrollView.contentViewport.style.marginBottom = 10; m_ScrollView.contentContainer.style.flexDirection = FlexDirection.Column; m_ScrollView.contentContainer.style.flexGrow = 1f; } } void OnScrollWheel(WheelEvent evt) { /* // Handled by ScrollView if (!isHorizontal && m_ScrollView.contentContainer.layout.height - layout.height > 0) { if (evt.delta.y < 0) m_ScrollView.verticalScroller.ScrollPageUp(); else if (evt.delta.y > 0) m_ScrollView.verticalScroller.ScrollPageDown(); } */ if (isHorizontal && m_ScrollView.contentContainer.layout.width - layout.width > 0) { // TODO: Does not provide delta.x for sidescrolling mouse wheel. Use delta.y for now. if (evt.delta.y < 0) m_ScrollView.horizontalScroller.ScrollPageUp(); else if (evt.delta.y > 0) m_ScrollView.horizontalScroller.ScrollPageDown(); } evt.StopPropagation(); } } }