using System; using UnityEngine; namespace UnityEditor.U2D.Animation { internal class SpriteMeshController { private const float kSnapDistance = 10f; private struct EdgeIntersectionResult { public int startVertexIndex; public int endVertexIndex; public int intersectEdgeIndex; public Vector2 endPosition; } private SpriteMeshDataController m_SpriteMeshDataController = new SpriteMeshDataController(); private EdgeIntersectionResult m_EdgeIntersectionResult; public ISpriteMeshView spriteMeshView { get; set; } public ISpriteMeshData spriteMeshData { get { return m_SpriteMeshData; } set { m_SpriteMeshData = value; } } public ISelection selection { get; set; } public ICacheUndo cacheUndo { get; set; } public ITriangulator triangulator { get; set; } public bool disable { get; set; } public Rect frame { get; set; } private ISpriteMeshData m_SpriteMeshData; private bool m_Moved = false; public void OnGUI() { m_SpriteMeshDataController.spriteMeshData = m_SpriteMeshData; Debug.Assert(spriteMeshView != null); Debug.Assert(m_SpriteMeshData != null); Debug.Assert(selection != null); Debug.Assert(cacheUndo != null); spriteMeshView.selection = selection; spriteMeshView.frame = frame; EditorGUI.BeginDisabledGroup(disable); spriteMeshView.BeginLayout(); if(spriteMeshView.CanLayout()) { LayoutVertices(); LayoutEdges(); } spriteMeshView.EndLayout(); if(spriteMeshView.CanRepaint()) { DrawEdges(); if(GUI.enabled) { PreviewCreateVertex(); PreviewCreateEdge(); PreviewSplitEdge(); } DrawVertices(); } HandleSplitEdge(); HandleCreateEdge(); HandleCreateVertex(); EditorGUI.EndDisabledGroup(); HandleSelectVertex(); EditorGUI.BeginDisabledGroup(disable); HandleMoveVertex(); EditorGUI.EndDisabledGroup(); HandleSelectEdge(); EditorGUI.BeginDisabledGroup(disable); HandleMoveEdge(); HandleRemoveEdge(); HandleRemoveVertices(); spriteMeshView.DoRepaint(); EditorGUI.EndDisabledGroup(); } private void LayoutVertices() { for (int i = 0; i < m_SpriteMeshData.vertexCount; i++) { Vector2 position = m_SpriteMeshData.GetPosition(i); spriteMeshView.LayoutVertex(position, i); } } private void LayoutEdges() { for (int i = 0; i < m_SpriteMeshData.edges.Count; i++) { Edge edge = m_SpriteMeshData.edges[i]; Vector2 startPosition = m_SpriteMeshData.GetPosition(edge.index1); Vector2 endPosition = m_SpriteMeshData.GetPosition(edge.index2); spriteMeshView.LayoutEdge(startPosition, endPosition, i); } } private void DrawEdges() { UpdateEdgeInstersection(); spriteMeshView.BeginDrawEdges(); for (int i = 0; i < m_SpriteMeshData.edges.Count; ++i) { if (SkipDrawEdge(i)) continue; Edge edge = m_SpriteMeshData.edges[i]; Vector2 startPosition = m_SpriteMeshData.GetPosition(edge.index1); Vector2 endPosition = m_SpriteMeshData.GetPosition(edge.index2); if (selection.Contains(edge.index1) && selection.Contains(edge.index2)) spriteMeshView.DrawEdgeSelected(startPosition, endPosition); else spriteMeshView.DrawEdge(startPosition, endPosition); } if (spriteMeshView.IsActionActive(MeshEditorAction.SelectEdge)) { Edge hoveredEdge = m_SpriteMeshData.edges[spriteMeshView.hoveredEdge]; Vector2 startPosition = m_SpriteMeshData.GetPosition(hoveredEdge.index1); Vector2 endPosition = m_SpriteMeshData.GetPosition(hoveredEdge.index2); spriteMeshView.DrawEdgeHovered(startPosition, endPosition); } spriteMeshView.EndDrawEdges(); } private bool SkipDrawEdge(int edgeIndex) { if(GUI.enabled == false) return false; return edgeIndex == -1 || spriteMeshView.hoveredEdge == edgeIndex && spriteMeshView.IsActionActive(MeshEditorAction.SelectEdge) || spriteMeshView.hoveredEdge == edgeIndex && spriteMeshView.IsActionActive(MeshEditorAction.CreateVertex) || spriteMeshView.closestEdge == edgeIndex && spriteMeshView.IsActionActive(MeshEditorAction.SplitEdge) || edgeIndex == m_EdgeIntersectionResult.intersectEdgeIndex && spriteMeshView.IsActionActive(MeshEditorAction.CreateEdge); } private void PreviewCreateVertex() { if (spriteMeshView.mode == SpriteMeshViewMode.CreateVertex && spriteMeshView.IsActionActive(MeshEditorAction.CreateVertex)) { Vector2 clampedMousePos = ClampToFrame(spriteMeshView.mouseWorldPosition); if (spriteMeshView.hoveredEdge != -1) { Edge edge = m_SpriteMeshData.edges[spriteMeshView.hoveredEdge]; spriteMeshView.BeginDrawEdges(); spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(edge.index1), clampedMousePos); spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(edge.index2), clampedMousePos); spriteMeshView.EndDrawEdges(); } spriteMeshView.DrawVertex(clampedMousePos); } } private void PreviewCreateEdge() { if (!spriteMeshView.IsActionActive(MeshEditorAction.CreateEdge)) return; spriteMeshView.BeginDrawEdges(); spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(m_EdgeIntersectionResult.startVertexIndex), m_EdgeIntersectionResult.endPosition); if (m_EdgeIntersectionResult.intersectEdgeIndex != -1) { Edge intersectingEdge = m_SpriteMeshData.edges[m_EdgeIntersectionResult.intersectEdgeIndex]; spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(intersectingEdge.index1), m_EdgeIntersectionResult.endPosition); spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(intersectingEdge.index2), m_EdgeIntersectionResult.endPosition); } spriteMeshView.EndDrawEdges(); if (m_EdgeIntersectionResult.endVertexIndex == -1) spriteMeshView.DrawVertex(m_EdgeIntersectionResult.endPosition); } private void PreviewSplitEdge() { if (!spriteMeshView.IsActionActive(MeshEditorAction.SplitEdge)) return; Vector2 clampedMousePos = ClampToFrame(spriteMeshView.mouseWorldPosition); Edge closestEdge = m_SpriteMeshData.edges[spriteMeshView.closestEdge]; spriteMeshView.BeginDrawEdges(); spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(closestEdge.index1), clampedMousePos); spriteMeshView.DrawEdge(m_SpriteMeshData.GetPosition(closestEdge.index2), clampedMousePos); spriteMeshView.EndDrawEdges(); spriteMeshView.DrawVertex(clampedMousePos); } private void DrawVertices() { for (int i = 0; i < m_SpriteMeshData.vertexCount; i++) { Vector3 position = m_SpriteMeshData.GetPosition(i); if (selection.Contains(i)) spriteMeshView.DrawVertexSelected(position); else if (i == spriteMeshView.hoveredVertex && spriteMeshView.IsActionHot(MeshEditorAction.None)) spriteMeshView.DrawVertexHovered(position); else spriteMeshView.DrawVertex(position); } } private void HandleSelectVertex() { bool additive; if (spriteMeshView.DoSelectVertex(out additive)) SelectVertex(spriteMeshView.hoveredVertex, additive); } private void HandleSelectEdge() { bool additive; if (spriteMeshView.DoSelectEdge(out additive)) SelectEdge(spriteMeshView.hoveredEdge, additive); } private void HandleMoveVertex() { if(spriteMeshView.IsActionTriggered(MeshEditorAction.MoveVertex)) m_Moved = false; Vector2 delta; if (spriteMeshView.DoMoveVertex(out delta)) { if(!m_Moved) { cacheUndo.BeginUndoOperation(TextContent.moveVertices); m_Moved = true; } MoveSelectedVertices(delta); } } private void HandleCreateVertex() { if (spriteMeshView.DoCreateVertex()) CreateVertex(spriteMeshView.mouseWorldPosition, spriteMeshView.hoveredEdge); } private void HandleSplitEdge() { if (spriteMeshView.DoSplitEdge()) SplitEdge(spriteMeshView.mouseWorldPosition, spriteMeshView.closestEdge); } private void HandleCreateEdge() { if (spriteMeshView.DoCreateEdge()) CreateEdge(spriteMeshView.mouseWorldPosition, spriteMeshView.hoveredVertex, spriteMeshView.hoveredEdge); } private void HandleMoveEdge() { if(spriteMeshView.IsActionTriggered(MeshEditorAction.MoveEdge)) m_Moved = false; Vector2 delta; if (spriteMeshView.DoMoveEdge(out delta)) { if(!m_Moved) { cacheUndo.BeginUndoOperation(TextContent.moveVertices); m_Moved = true; } MoveSelectedVertices(delta); } } private void HandleRemoveEdge() { Edge edge; if (GetSelectedEdge(out edge) && spriteMeshView.DoRemove()) RemoveEdge(edge); } private void HandleRemoveVertices() { if (spriteMeshView.DoRemove()) RemoveSelectedVertices(); } private void CreateVertex(Vector2 position, int edgeIndex) { position = MathUtility.ClampPositionToRect(position, frame); cacheUndo.BeginUndoOperation(TextContent.createVertex); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (m_SpriteMeshDataController.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = m_SpriteMeshData.GetWeight(indices.x); EditableBoneWeight bw2 = m_SpriteMeshData.GetWeight(indices.y); EditableBoneWeight bw3 = m_SpriteMeshData.GetWeight(indices.z); EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) continue; var weight = channel.weight * barycentricCoords.x; if (weight > 0f) result.AddChannel(channel.boneIndex, weight, true); } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) continue; var weight = channel.weight * barycentricCoords.y; if (weight > 0f) result.AddChannel(channel.boneIndex, weight, true); } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) continue; var weight = channel.weight * barycentricCoords.z; if (weight > 0f) result.AddChannel(channel.boneIndex, weight, true); } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.Clamp(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = m_SpriteMeshData.edges[edgeIndex]; Vector2 pos1 = m_SpriteMeshData.GetPosition(edge.index1); Vector2 pos2 = m_SpriteMeshData.GetPosition(edge.index2); Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = m_SpriteMeshData.GetWeight(edge.index1).ToBoneWeight(true); BoneWeight bw2 = m_SpriteMeshData.GetWeight(edge.index2).ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } m_SpriteMeshDataController.CreateVertex(position, edgeIndex); m_SpriteMeshData.GetWeight(m_SpriteMeshData.vertexCount - 1).SetFromBoneWeight(boneWeight); Triangulate(); } private void SelectVertex(int index, bool additiveToggle) { if (index < 0) throw new ArgumentException("Index out of range"); bool selected = selection.Contains(index); if (selected) { if (additiveToggle) { cacheUndo.BeginUndoOperation(TextContent.selection); selection.Select(index, false); } } else { cacheUndo.BeginUndoOperation(TextContent.selection); if (!additiveToggle) ClearSelection(); selection.Select(index, true); } cacheUndo.IncrementCurrentGroup(); } private void SelectEdge(int index, bool additiveToggle) { Debug.Assert(index >= 0); Edge edge = m_SpriteMeshData.edges[index]; cacheUndo.BeginUndoOperation(TextContent.selection); bool selected = selection.Contains(edge.index1) && selection.Contains(edge.index2); if (selected) { if (additiveToggle) { selection.Select(edge.index1, false); selection.Select(edge.index2, false); } } else { if (!additiveToggle) ClearSelection(); selection.Select(edge.index1, true); selection.Select(edge.index2, true); } cacheUndo.IncrementCurrentGroup(); } private void ClearSelection() { cacheUndo.BeginUndoOperation(TextContent.selection); selection.Clear(); } private void MoveSelectedVertices(Vector2 delta) { delta = MathUtility.MoveRectInsideFrame(CalculateRectFromSelection(), frame, delta); var indices = selection.elements; foreach (int index in indices) { Vector2 v = m_SpriteMeshData.GetPosition(index); m_SpriteMeshData.SetPosition(index, ClampToFrame(v + delta)); } Triangulate(); } private void CreateEdge(Vector2 position, int hoveredVertexIndex, int hoveredEdgeIndex) { position = ClampToFrame(position); EdgeIntersectionResult edgeIntersectionResult = CalculateEdgeIntersection(selection.activeElement, hoveredVertexIndex, hoveredEdgeIndex, position); cacheUndo.BeginUndoOperation(TextContent.createEdge); int selectIndex = -1; if (edgeIntersectionResult.endVertexIndex == -1) { CreateVertex(edgeIntersectionResult.endPosition, edgeIntersectionResult.intersectEdgeIndex); m_SpriteMeshDataController.CreateEdge(selection.activeElement, m_SpriteMeshData.vertexCount - 1); selectIndex = m_SpriteMeshData.vertexCount - 1; } else { m_SpriteMeshDataController.CreateEdge(selection.activeElement, edgeIntersectionResult.endVertexIndex); Triangulate(); selectIndex = edgeIntersectionResult.endVertexIndex; } ClearSelection(); selection.Select(selectIndex, true); cacheUndo.IncrementCurrentGroup(); } private void SplitEdge(Vector2 position, int edgeIndex) { cacheUndo.BeginUndoOperation(TextContent.splitEdge); Vector2 clampedMousePos = ClampToFrame(position); CreateVertex(clampedMousePos, edgeIndex); cacheUndo.IncrementCurrentGroup(); } private bool GetSelectedEdge(out Edge edge) { edge = default(Edge); if (selection.Count != 2) return false; var indices = selection.elements; int index1 = indices[0]; int index2 = indices[1]; edge = new Edge(index1, index2); if (!m_SpriteMeshData.edges.Contains(edge)) return false; return true; } private void RemoveEdge(Edge edge) { cacheUndo.BeginUndoOperation(TextContent.removeEdge); m_SpriteMeshDataController.RemoveEdge(edge); Triangulate(); } private void RemoveSelectedVertices() { cacheUndo.BeginUndoOperation(TextContent.removeVertices); m_SpriteMeshDataController.RemoveVertex(selection.elements); Triangulate(); selection.Clear(); } private void Triangulate() { m_SpriteMeshDataController.Triangulate(triangulator); m_SpriteMeshDataController.SortTrianglesByDepth(); } private Vector2 ClampToFrame(Vector2 position) { return MathUtility.ClampPositionToRect(position, frame); } private Rect CalculateRectFromSelection() { Rect rect = new Rect(); Vector2 min = new Vector2(float.MaxValue, float.MaxValue); Vector2 max = new Vector2(float.MinValue, float.MinValue); var indices = selection.elements; foreach (int index in indices) { Vector2 v = m_SpriteMeshData.GetPosition(index); min.x = Mathf.Min(min.x, v.x); min.y = Mathf.Min(min.y, v.y); max.x = Mathf.Max(max.x, v.x); max.y = Mathf.Max(max.y, v.y); } rect.min = min; rect.max = max; return rect; } private void UpdateEdgeInstersection() { if (selection.Count == 1) m_EdgeIntersectionResult = CalculateEdgeIntersection(selection.activeElement, spriteMeshView.hoveredVertex, spriteMeshView.hoveredEdge, ClampToFrame(spriteMeshView.mouseWorldPosition)); } private EdgeIntersectionResult CalculateEdgeIntersection(int vertexIndex, int hoveredVertexIndex, int hoveredEdgeIndex, Vector2 targetPosition) { Debug.Assert(vertexIndex >= 0); EdgeIntersectionResult edgeIntersection = new EdgeIntersectionResult(); edgeIntersection.startVertexIndex = vertexIndex; edgeIntersection.endVertexIndex = hoveredVertexIndex; edgeIntersection.endPosition = targetPosition; edgeIntersection.intersectEdgeIndex = -1; Vector2 startPoint = m_SpriteMeshData.GetPosition(edgeIntersection.startVertexIndex); bool intersectsEdge = false; int lastIntersectingEdgeIndex = -1; do { lastIntersectingEdgeIndex = edgeIntersection.intersectEdgeIndex; if (intersectsEdge) { Vector2 dir = edgeIntersection.endPosition - startPoint; edgeIntersection.endPosition += dir.normalized * 10f; } intersectsEdge = SegmentIntersectsEdge(startPoint, edgeIntersection.endPosition, vertexIndex, ref edgeIntersection.endPosition, out edgeIntersection.intersectEdgeIndex); //if we are hovering a vertex and intersect an edge indexing it we forget about the intersection if (intersectsEdge && m_SpriteMeshData.edges[edgeIntersection.intersectEdgeIndex].Contains(edgeIntersection.endVertexIndex)) { edgeIntersection.intersectEdgeIndex = -1; intersectsEdge = false; edgeIntersection.endPosition = m_SpriteMeshData.GetPosition(edgeIntersection.endVertexIndex); } if (intersectsEdge) { edgeIntersection.endVertexIndex = -1; Edge intersectingEdge = m_SpriteMeshData.edges[edgeIntersection.intersectEdgeIndex]; Vector2 newPointScreen = spriteMeshView.WorldToScreen(edgeIntersection.endPosition); Vector2 edgeV1 = spriteMeshView.WorldToScreen(m_SpriteMeshData.GetPosition(intersectingEdge.index1)); Vector2 edgeV2 = spriteMeshView.WorldToScreen(m_SpriteMeshData.GetPosition(intersectingEdge.index2)); if ((newPointScreen - edgeV1).magnitude <= kSnapDistance) edgeIntersection.endVertexIndex = intersectingEdge.index1; else if ((newPointScreen - edgeV2).magnitude <= kSnapDistance) edgeIntersection.endVertexIndex = intersectingEdge.index2; if (edgeIntersection.endVertexIndex != -1) { edgeIntersection.intersectEdgeIndex = -1; intersectsEdge = false; edgeIntersection.endPosition = m_SpriteMeshData.GetPosition(edgeIntersection.endVertexIndex); } } } while (intersectsEdge && lastIntersectingEdgeIndex != edgeIntersection.intersectEdgeIndex); edgeIntersection.intersectEdgeIndex = intersectsEdge ? edgeIntersection.intersectEdgeIndex : hoveredEdgeIndex; if (edgeIntersection.endVertexIndex != -1 && !intersectsEdge) edgeIntersection.endPosition = m_SpriteMeshData.GetPosition(edgeIntersection.endVertexIndex); return edgeIntersection; } private bool SegmentIntersectsEdge(Vector2 p1, Vector2 p2, int ignoreIndex, ref Vector2 point, out int intersectingEdgeIndex) { intersectingEdgeIndex = -1; float sqrDistance = float.MaxValue; for (int i = 0; i < m_SpriteMeshData.edges.Count; i++) { Edge edge = m_SpriteMeshData.edges[i]; Vector2 v1 = m_SpriteMeshData.GetPosition(edge.index1); Vector2 v2 = m_SpriteMeshData.GetPosition(edge.index2); Vector2 pointTmp = Vector2.zero; if (!edge.Contains(ignoreIndex) && MathUtility.SegmentIntersection(p1, p2, v1, v2, ref pointTmp)) { float sqrMagnitude = (pointTmp - p1).sqrMagnitude; if (sqrMagnitude < sqrDistance) { sqrDistance = sqrMagnitude; intersectingEdgeIndex = i; point = pointTmp; } } } return intersectingEdgeIndex != -1; } } }