using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEditor.U2D.Layout; using UnityEditor.U2D.Sprites; using UnityEngine.U2D.Common; using Debug = UnityEngine.Debug; using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { internal class SkinningObject : CacheObject { public SkinningCache skinningCache { get { return owner as SkinningCache; } } } internal class SkinningCache : Cache { [Serializable] private class SpriteMap : SerializableDictionary {} [Serializable] private class MeshMap : SerializableDictionary {} [Serializable] private class SkeletonMap : SerializableDictionary {} [Serializable] private class ToolMap : SerializableDictionary {} [Serializable] private class MeshPreviewMap : SerializableDictionary {} [Serializable] private class CharacterPartMap : SerializableDictionary {} [SerializeField] private SkinningEvents m_Events = new SkinningEvents(); [SerializeField] private List m_Tools = new List(); [SerializeField] private SpriteMap m_SpriteMap = new SpriteMap(); [SerializeField] private MeshMap m_MeshMap = new MeshMap(); [SerializeField] private MeshPreviewMap m_MeshPreviewMap = new MeshPreviewMap(); [SerializeField] private SkeletonMap m_SkeletonMap = new SkeletonMap(); [SerializeField] private CharacterPartMap m_CharacterPartMap = new CharacterPartMap(); [SerializeField] private ToolMap m_ToolMap = new ToolMap(); [SerializeField] private SelectionTool m_SelectionTool; [SerializeField] private CharacterCache m_Character; [SerializeField] private SkinningMode m_Mode = SkinningMode.SpriteSheet; [SerializeField] private BaseTool m_SelectedTool; [SerializeField] private SpriteCache m_SelectedSprite; [SerializeField] private SkeletonSelection m_SkeletonSelection = new SkeletonSelection(); [SerializeField] private SpriteCategoryListCacheObject m_SpriteCategoryList; [SerializeField] private ISkinningCachePersistentState m_State; private StringBuilder m_StringBuilder = new StringBuilder(); public BaseTool selectedTool { get { return m_SelectedTool; } set { m_SelectedTool = value; try { m_State.lastUsedTool = m_ToolMap[value]; } catch (KeyNotFoundException) { m_State.lastUsedTool = Tools.EditPose; } } } public virtual SkinningMode mode { get { return m_Mode; } set { m_Mode = CheckModeConsistency(value); m_State.lastMode = m_Mode; } } public SpriteCache selectedSprite { get { return m_SelectedSprite; } set { m_SelectedSprite = value; m_State.lastSpriteId = m_SelectedSprite ? m_SelectedSprite.id : String.Empty; } } public float brushSize { get { return m_State.lastBrushSize; } set { m_State.lastBrushSize = value; } } public float brushHardness { get { return m_State.lastBrushHardness; } set { m_State.lastBrushHardness = value; } } public float brushStep { get { return m_State.lastBrushStep; } set { m_State.lastBrushStep = value; } } public int visibililtyToolIndex { get { return m_State.lastVisibilityToolIndex; } set { m_State.lastVisibilityToolIndex = value; } } public SkeletonSelection skeletonSelection { get { return m_SkeletonSelection; } } public IndexedSelection vertexSelection { get { return m_State.lastVertexSelection; } } public SkinningEvents events { get { return m_Events; } } public SelectionTool selectionTool { get { return m_SelectionTool; } } public SpriteCache[] GetSprites() { return m_SpriteMap.Values.ToArray(); } public virtual CharacterCache character { get { return m_Character; } } public bool hasCharacter { get { return character != null; } } public bool applyingChanges { get; set; } private SkinningMode CheckModeConsistency(SkinningMode mode) { if (mode == SkinningMode.Character && hasCharacter == false) mode = SkinningMode.SpriteSheet; return mode; } public void Create(ISpriteEditor spriteEditor, ISkinningCachePersistentState state) { Clear(); var dataProvider = spriteEditor.GetDataProvider(); var boneProvider = spriteEditor.GetDataProvider(); var meshProvider = spriteEditor.GetDataProvider(); var spriteRects = dataProvider.GetSpriteRects(); var textureProvider = spriteEditor.GetDataProvider(); m_State = state; m_State.lastTexture = textureProvider.texture; for (var i = 0; i < spriteRects.Length; i++) { var spriteRect = spriteRects[i]; var sprite = CreateSpriteCache(spriteRect); CreateSkeletonCache(sprite, boneProvider); CreateMeshCache(sprite, meshProvider, textureProvider); CreateMeshPreviewCache(sprite); } CreateCharacter(spriteEditor); CreateSpriteLibrary(spriteEditor); } public void CreateToolCache(ISpriteEditor spriteEditor, LayoutOverlay layoutOverlay) { var spriteEditorDataProvider = spriteEditor.GetDataProvider(); var skeletonTool = CreateCache(); var meshTool = CreateCache(); skeletonTool.Initialize(layoutOverlay); meshTool.Initialize(layoutOverlay); m_ToolMap.Add(Tools.EditPose, CreateSkeletonTool(skeletonTool, SkeletonMode.EditPose, false, layoutOverlay)); m_ToolMap.Add(Tools.EditJoints, CreateSkeletonTool(skeletonTool, SkeletonMode.EditJoints, true, layoutOverlay)); m_ToolMap.Add(Tools.CreateBone, CreateSkeletonTool(skeletonTool, SkeletonMode.CreateBone, true, layoutOverlay)); m_ToolMap.Add(Tools.SplitBone, CreateSkeletonTool(skeletonTool, SkeletonMode.SplitBone, true, layoutOverlay)); m_ToolMap.Add(Tools.ReparentBone, CreateSkeletonTool(skeletonTool, SkeletonMode.EditPose, false, layoutOverlay)); m_ToolMap.Add(Tools.EditGeometry, CreateMeshTool(skeletonTool, meshTool, SpriteMeshViewMode.EditGeometry, SkeletonMode.Disabled, layoutOverlay)); m_ToolMap.Add(Tools.CreateVertex, CreateMeshTool(skeletonTool, meshTool, SpriteMeshViewMode.CreateVertex, SkeletonMode.Disabled, layoutOverlay)); m_ToolMap.Add(Tools.CreateEdge, CreateMeshTool(skeletonTool, meshTool, SpriteMeshViewMode.CreateEdge, SkeletonMode.Disabled, layoutOverlay)); m_ToolMap.Add(Tools.SplitEdge, CreateMeshTool(skeletonTool, meshTool, SpriteMeshViewMode.SplitEdge, SkeletonMode.Disabled, layoutOverlay)); m_ToolMap.Add(Tools.GenerateGeometry, CreateMeshTool(skeletonTool, meshTool, SpriteMeshViewMode.EditGeometry, SkeletonMode.EditPose, layoutOverlay)); var copyTool = CreateTool(); copyTool.Initialize(layoutOverlay); copyTool.pixelsPerUnit = spriteEditorDataProvider.pixelsPerUnit; copyTool.skeletonTool = skeletonTool; copyTool.meshTool = meshTool; m_ToolMap.Add(Tools.CopyPaste, copyTool); CreateWeightTools(skeletonTool, meshTool, layoutOverlay); m_SelectionTool = CreateTool(); m_SelectionTool.spriteEditor = spriteEditor; m_SelectionTool.Initialize(layoutOverlay); m_SelectionTool.Activate(); var visibilityTool = CreateTool(); visibilityTool.Initialize(layoutOverlay); visibilityTool.skeletonTool = skeletonTool; m_ToolMap.Add(Tools.Visibility, visibilityTool); var switchModeTool = CreateTool(); m_ToolMap.Add(Tools.SwitchMode, switchModeTool); } public void RestoreFromPersistentState() { mode = m_State.lastMode; events.skinningModeChanged.Invoke(mode); SpriteCache lastSprite; var hasLastSprite = m_SpriteMap.TryGetValue(m_State.lastSpriteId, out lastSprite); if (hasLastSprite) { selectedSprite = lastSprite; } else { vertexSelection.Clear(); } BaseTool baseTool; if (m_ToolMap.TryGetValue(m_State.lastUsedTool, out baseTool)) { selectedTool = baseTool; } else if (m_ToolMap.TryGetValue(Tools.EditPose, out baseTool)) { selectedTool = baseTool; } var visibilityTool = m_ToolMap[Tools.Visibility]; if (m_State.lastVisibilityToolActive) { visibilityTool.Activate(); } } public void RestoreToolStateFromPersistentState() { events.boneSelectionChanged.RemoveListener(BoneSelectionChanged); events.skeletonPreviewPoseChanged.RemoveListener(SkeletonPreviewPoseChanged); events.toolChanged.RemoveListener(ToolChanged); SkeletonCache skeleton = null; if (hasCharacter) skeleton = character.skeleton; else if (selectedSprite != null) skeleton = selectedSprite.GetSkeleton(); skeletonSelection.Clear(); if (skeleton != null && m_State.lastBoneSelectionIds.Count > 0) { bool selectionChanged = false; foreach (var bone in skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone); if (m_State.lastBoneSelectionIds.Contains(id)) { skeletonSelection.Select(bone, true); selectionChanged = true; } } if (selectionChanged) events.boneSelectionChanged.Invoke(); } if (m_State.lastPreviewPose.Count > 0) { if (hasCharacter) { UpdatePoseFromPersistentState(character.skeleton, null); } foreach (var sprite in m_SkeletonMap.Keys) { UpdatePoseFromPersistentState(m_SkeletonMap[sprite], sprite); } } if (m_State.lastBoneVisibility.Count > 0) { if (hasCharacter) { UpdateVisibilityFromPersistentState(character.skeleton, null); } foreach (var sprite in m_SkeletonMap.Keys) { UpdateVisibilityFromPersistentState(m_SkeletonMap[sprite], sprite); } } if (m_State.lastSpriteVisibility.Count > 0 && hasCharacter) { foreach (var characterPart in character.parts) { if (m_State.lastSpriteVisibility.TryGetValue(characterPart.sprite.id, out var visibility)) { characterPart.isVisible = visibility; } } foreach (var characterGroup in character.groups) { var groupHash = GetCharacterGroupHash(m_StringBuilder, characterGroup, character); if (m_State.lastGroupVisibility.TryGetValue(groupHash, out var visibility)) { characterGroup.isVisible = visibility; } } } events.boneSelectionChanged.AddListener(BoneSelectionChanged); events.skeletonPreviewPoseChanged.AddListener(SkeletonPreviewPoseChanged); events.toolChanged.AddListener(ToolChanged); } private void UpdatePoseFromPersistentState(SkeletonCache skeleton, SpriteCache sprite) { bool poseChanged = false; foreach (var bone in skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone, sprite); BonePose pose; if (m_State.lastPreviewPose.TryGetValue(id, out pose)) { bone.localPose = pose; poseChanged = true; } } if (poseChanged) { skeleton.SetPosePreview(); events.skeletonPreviewPoseChanged.Invoke(skeleton); } } private void UpdateVisibilityFromPersistentState(SkeletonCache skeleton, SpriteCache sprite) { foreach (var bone in skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone, sprite); if (m_State.lastBoneVisibility.TryGetValue(id, out var visibility)) { bone.isVisible = visibility; } } } private const string kNameSeparator = "/"; private int GetBoneNameHash(StringBuilder sb, BoneCache bone, SpriteCache sprite = null) { sb.Clear(); BuildBoneName(sb, bone); sb.Append(kNameSeparator); if (sprite != null) { sb.Append(sprite.id); } else { sb.Append(0); } return Animator.StringToHash(sb.ToString()); } private void BuildBoneName(StringBuilder sb, BoneCache bone) { if (bone.parentBone != null) { BuildBoneName(sb, bone.parentBone); sb.Append(kNameSeparator); } sb.Append(bone.name); } private int GetCharacterGroupHash(StringBuilder sb, CharacterGroupCache characterGroup, CharacterCache characterCache) { sb.Clear(); BuildGroupName(sb, characterGroup, characterCache); return Animator.StringToHash(sb.ToString()); } private void BuildGroupName(StringBuilder sb, CharacterGroupCache group, CharacterCache characterCache) { if (group.parentGroup >= 0 && group.parentGroup < characterCache.groups.Length) { BuildGroupName(sb, characterCache.groups[group.parentGroup], characterCache); sb.Append(kNameSeparator); } sb.Append(group.order); } private void BoneSelectionChanged() { m_State.lastBoneSelectionIds.Clear(); m_State.lastBoneSelectionIds.Capacity = skeletonSelection.elements.Length; for (var i = 0; i < skeletonSelection.elements.Length; ++i) { var bone = skeletonSelection.elements[i]; m_State.lastBoneSelectionIds.Add(GetBoneNameHash(m_StringBuilder, bone)); } } private void SkeletonPreviewPoseChanged(SkeletonCache sc) { if (applyingChanges) return; m_State.lastPreviewPose.Clear(); if (hasCharacter) { StorePersistentStatePoseForSkeleton(character.skeleton, null); } foreach (var sprite in m_SkeletonMap.Keys) { StorePersistentStatePoseForSkeleton(m_SkeletonMap[sprite], sprite); } } private void StorePersistentStatePoseForSkeleton(SkeletonCache skeleton, SpriteCache sprite) { foreach (var bone in skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone, sprite); if (bone.NotInDefaultPose()) { m_State.lastPreviewPose[id] = bone.localPose; } } } internal void Revert() { m_State.lastVertexSelection.Clear(); } internal void BoneVisibilityChanged(SkeletonCache sc) { if (applyingChanges) return; m_State.lastBoneVisibility.Clear(); if (hasCharacter) { StorePersistentStateVisibilityForSkeleton(character.skeleton, null); } foreach (var sprite in m_SkeletonMap.Keys) { StorePersistentStateVisibilityForSkeleton(m_SkeletonMap[sprite], sprite); } } private void StorePersistentStateVisibilityForSkeleton(SkeletonCache skeleton, SpriteCache sprite) { foreach (var bone in skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone, sprite); m_State.lastBoneVisibility[id] = bone.isVisible; } } internal void BoneExpansionChanged(BoneCache[] boneCaches) { if (applyingChanges) return; m_State.lastBoneExpansion.Clear(); if (hasCharacter) { foreach (var bone in boneCaches) { if (character.skeleton.bones.Contains(bone)) { var id = GetBoneNameHash(m_StringBuilder, bone, null); m_State.lastBoneExpansion[id] = true; } } } foreach (var sprite in m_SkeletonMap.Keys) { var skeleton = m_SkeletonMap[sprite]; foreach (var bone in boneCaches) { if (skeleton.bones.Contains(bone)) { var id = GetBoneNameHash(m_StringBuilder, bone, sprite); m_State.lastBoneExpansion[id] = true; } } } } internal BoneCache[] GetExpandedBones() { HashSet expandedBones = new HashSet(); if (m_State.lastBoneExpansion.Count > 0) { if (hasCharacter) { foreach (var bone in character.skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone, null); if (m_State.lastBoneExpansion.TryGetValue(id, out var expanded)) { expandedBones.Add(bone); } } } foreach (var sprite in m_SkeletonMap.Keys) { var skeleton = m_SkeletonMap[sprite]; foreach (var bone in skeleton.bones) { var id = GetBoneNameHash(m_StringBuilder, bone, sprite); if (m_State.lastBoneExpansion.TryGetValue(id, out var expanded)) { expandedBones.Add(bone); } } } } return expandedBones.ToArray(); } internal void SpriteVisibilityChanged(CharacterPartCache cc) { m_State.lastSpriteVisibility[cc.sprite.id] = cc.isVisible; } internal void GroupVisibilityChanged(CharacterGroupCache gc) { if (!hasCharacter) return; var groupHash = GetCharacterGroupHash(m_StringBuilder, gc, character); m_State.lastGroupVisibility[groupHash] = gc.isVisible; } public void Clear() { Destroy(); m_Tools.Clear(); m_SpriteMap.Clear(); m_MeshMap.Clear(); m_MeshPreviewMap.Clear(); m_SkeletonMap.Clear(); m_ToolMap.Clear(); m_CharacterPartMap.Clear(); } public SpriteCache GetSprite(string id) { if (string.IsNullOrEmpty(id)) return null; SpriteCache sprite; m_SpriteMap.TryGetValue(id, out sprite); return sprite; } public virtual MeshCache GetMesh(SpriteCache sprite) { if (sprite == null) return null; MeshCache mesh; m_MeshMap.TryGetValue(sprite, out mesh); return mesh; } public virtual MeshPreviewCache GetMeshPreview(SpriteCache sprite) { if (sprite == null) return null; MeshPreviewCache meshPreview; m_MeshPreviewMap.TryGetValue(sprite, out meshPreview); return meshPreview; } public SkeletonCache GetSkeleton(SpriteCache sprite) { if (sprite == null) return null; SkeletonCache skeleton; m_SkeletonMap.TryGetValue(sprite, out skeleton); return skeleton; } public virtual CharacterPartCache GetCharacterPart(SpriteCache sprite) { if (sprite == null) return null; CharacterPartCache part; m_CharacterPartMap.TryGetValue(sprite, out part); return part; } public SkeletonCache GetEffectiveSkeleton(SpriteCache sprite) { if (mode == SkinningMode.SpriteSheet) return GetSkeleton(sprite); if (hasCharacter) return character.skeleton; return null; } public BaseTool GetTool(Tools tool) { BaseTool t; m_ToolMap.TryGetValue(tool, out t); return t; } public override void BeginUndoOperation(string operationName) { if (isUndoOperationSet == false) { base.BeginUndoOperation(operationName); undo.RegisterCompleteObjectUndo(m_State, operationName); } } public UndoScope UndoScope(string operationName) { return UndoScope(operationName, false); } public UndoScope UndoScope(string operationName, bool incrementGroup) { return new UndoScope(this, operationName, incrementGroup); } public DisableUndoScope DisableUndoScope() { return new DisableUndoScope(this); } public T CreateTool() where T : BaseTool { var tool = CreateCache(); m_Tools.Add(tool); return tool; } private void UpdateCharacterPart(CharacterPartCache characterPart) { var sprite = characterPart.sprite; var characterPartBones = characterPart.bones; var newBones = new List(characterPartBones); newBones.RemoveAll(b => { return b == null || IsRemoved(b) || b.skeleton != character.skeleton; }); var removedBonesCount = characterPartBones.Length - newBones.Count; characterPartBones = newBones.ToArray(); characterPart.bones = characterPartBones; sprite.UpdateMesh(characterPartBones); if (removedBonesCount > 0) sprite.SmoothFill(); } public void CreateSpriteSheetSkeletons() { Debug.Assert(character != null); using (new DefaultPoseScope(character.skeleton)) { var characterParts = character.parts; foreach (var characterPart in characterParts) CreateSpriteSheetSkeleton(characterPart); } SyncSpriteSheetSkeletons(); } public void SyncSpriteSheetSkeletons() { Debug.Assert(character != null); var characterParts = character.parts; foreach (var characterPart in characterParts) characterPart.SyncSpriteSheetSkeleton(); } public void CreateSpriteSheetSkeleton(CharacterPartCache characterPart) { UpdateCharacterPart(characterPart); Debug.Assert(character != null); Debug.Assert(character.skeleton != null); Debug.Assert(character.skeleton.isPosePreview == false); var sprite = characterPart.sprite; var characterPartBones = characterPart.bones; var skeleton = sprite.GetSkeleton(); Debug.Assert(skeleton != null); var spriteBones = characterPartBones.ToSpriteBone(characterPart.localToWorldMatrix); skeleton.SetBones(CreateBoneCacheFromSpriteBones(spriteBones, 1.0f), false); events.skeletonTopologyChanged.Invoke(skeleton); } private SpriteCache CreateSpriteCache(SpriteRect spriteRect) { var sprite = CreateCache(); sprite.name = spriteRect.name; sprite.id = spriteRect.spriteID.ToString(); sprite.textureRect = spriteRect.rect; sprite.position = spriteRect.rect.position; m_SpriteMap[sprite.id] = sprite; return sprite; } private void CreateSkeletonCache(SpriteCache sprite, ISpriteBoneDataProvider boneProvider) { var guid = new GUID(sprite.id); var skeleton = CreateCache(); skeleton.position = sprite.textureRect.position; skeleton.SetBones(CreateBoneCacheFromSpriteBones(boneProvider.GetBones(guid).ToArray(), 1.0f), false); m_SkeletonMap[sprite] = skeleton; } private void CreateMeshCache(SpriteCache sprite, ISpriteMeshDataProvider meshProvider, ITextureDataProvider textureDataProvider) { Debug.Assert(m_SkeletonMap.ContainsKey(sprite)); var guid = new GUID(sprite.id); var mesh = CreateCache(); var skeleton = m_SkeletonMap[sprite] as SkeletonCache; var metaVertices = meshProvider.GetVertices(guid); mesh.sprite = sprite; mesh.SetCompatibleBoneSet(skeleton.bones); foreach (var mv in metaVertices) { var v = new Vertex2D(mv.position, mv.boneWeight); mesh.vertices.Add(v); } mesh.indices = new List(meshProvider.GetIndices(guid)); var edges = meshProvider.GetEdges(guid); foreach (var e in edges) mesh.edges.Add(new Edge(e.x, e.y)); mesh.textureDataProvider = textureDataProvider; m_MeshMap[sprite] = mesh; } private void CreateMeshPreviewCache(SpriteCache sprite) { Debug.Assert(sprite != null); Debug.Assert(m_MeshPreviewMap.ContainsKey(sprite) == false); var meshPreview = CreateCache(); meshPreview.sprite = sprite; meshPreview.SetMeshDirty(); m_MeshPreviewMap.Add(sprite, meshPreview); } private void CreateCharacter(ISpriteEditor spriteEditor) { var characterProvider = spriteEditor.GetDataProvider(); if (characterProvider != null) { var characterData = characterProvider.GetCharacterData(); var characterParts = new List(); m_Character = CreateCache(); var skeleton = CreateCache(); skeleton.SetBones(CreateBoneCacheFromSpriteBones(characterData.bones, 1.0f)); skeleton.position = Vector3.zero; var bones = skeleton.bones; foreach (var p in characterData.parts) { var spriteBones = p.bones != null ? p.bones.ToList() : new List(); var characterPartBones = spriteBones.ConvertAll(i => bones[i]).ToArray(); var characterPart = CreateCache(); var positionInt = p.spritePosition.position; characterPart.position = new Vector2(positionInt.x, positionInt.y); characterPart.sprite = GetSprite(p.spriteId); characterPart.bones = characterPartBones; characterPart.parentGroup = p.parentGroup; characterPart.order = p.order; var mesh = characterPart.sprite.GetMesh(); if (mesh != null) mesh.SetCompatibleBoneSet(characterPartBones); characterParts.Add(characterPart); m_CharacterPartMap.Add(characterPart.sprite, characterPart); } if (characterData.characterGroups != null) { m_Character.groups = characterData.characterGroups.Select(x => { var group = CreateCache(); group.name = x.name; group.parentGroup = x.parentGroup; group.order = x.order; return group; }).ToArray(); } else { m_Character.groups = new CharacterGroupCache[0]; } m_Character.parts = characterParts.ToArray(); m_Character.skeleton = skeleton; m_Character.dimension = characterData.dimension; CreateSpriteSheetSkeletons(); } } private T CreateSkeletonTool(SkeletonTool skeletonTool, SkeletonMode mode, bool editBindPose, LayoutOverlay layoutOverlay) where T : SkeletonToolWrapper { var tool = CreateTool(); tool.skeletonTool = skeletonTool; tool.mode = mode; tool.editBindPose = editBindPose; tool.Initialize(layoutOverlay); return tool; } private void CreateWeightTools(SkeletonTool skeletonTool, MeshTool meshTool, LayoutOverlay layoutOverlay) { var weightPainterTool = CreateCache(); weightPainterTool.Initialize(layoutOverlay); weightPainterTool.skeletonTool = skeletonTool; weightPainterTool.meshTool = meshTool; { var tool = CreateTool(); tool.Initialize(layoutOverlay); tool.skeletonTool = skeletonTool; m_ToolMap.Add(Tools.BoneInfluence, tool); } { var tool = CreateTool(); tool.weightPainterTool = weightPainterTool; tool.paintMode = WeightPainterMode.Slider; tool.title = TextContent.weightSlider; tool.Initialize(layoutOverlay); m_ToolMap.Add(Tools.WeightSlider, tool); } { var tool = CreateTool(); tool.weightPainterTool = weightPainterTool; tool.paintMode = WeightPainterMode.Brush; tool.title = TextContent.weightBrush; tool.Initialize(layoutOverlay); m_ToolMap.Add(Tools.WeightBrush, tool); } { var tool = CreateTool(); tool.Initialize(layoutOverlay); tool.meshTool = meshTool; tool.skeletonTool = skeletonTool; m_ToolMap.Add(Tools.GenerateWeights, tool); } } private T CreateMeshTool(SkeletonTool skeletonTool, MeshTool meshTool, SpriteMeshViewMode meshViewMode, SkeletonMode skeletonMode, LayoutOverlay layoutOverlay) where T : MeshToolWrapper { var tool = CreateTool(); tool.skeletonTool = skeletonTool; tool.meshTool = meshTool; tool.meshMode = meshViewMode; tool.skeletonMode = skeletonMode; tool.Initialize(layoutOverlay); return tool; } public void RestoreBindPose() { var sprites = GetSprites(); foreach (var sprite in sprites) sprite.RestoreBindPose(); if (character != null) character.skeleton.RestoreDefaultPose(); } public void UndoRedoPerformed() { foreach (var tool in m_Tools) { if (tool == null) continue; if (!tool.isActive) tool.Deactivate(); } foreach (var tool in m_Tools) { if (tool == null) continue; if (tool.isActive) tool.Activate(); } } public BoneCache[] CreateBoneCacheFromSpriteBones(UnityEngine.U2D.SpriteBone[] spriteBones, float scale) { var bones = Array.ConvertAll(spriteBones, b => CreateCache()); for (var i = 0; i < spriteBones.Length; ++i) { var spriteBone = spriteBones[i]; var bone = bones[i]; if (spriteBone.parentId >= 0) bone.SetParent(bones[spriteBone.parentId]); bone.name = spriteBone.name; bone.localLength = spriteBone.length * scale; bone.depth = spriteBone.position.z; bone.localPosition = (Vector2)spriteBone.position * scale; bone.localRotation = spriteBone.rotation; bone.bindPoseColor = ModuleUtility.CalculateNiceColor(i, 6); } foreach (var bone in bones) { if (bone.parentBone != null && bone.parentBone.localLength > 0f && (bone.position - bone.parentBone.endPosition).sqrMagnitude < 0.005f) bone.parentBone.chainedChild = bone; } return bones; } public bool IsOnVisualElement() { if (selectedTool == null || selectedTool.layoutOverlay == null) return false; var overlay = selectedTool.layoutOverlay; var point = InternalEngineBridge.GUIUnclip(Event.current.mousePosition); point = overlay.parent.parent.LocalToWorld(point); var selectedElement = selectedTool.layoutOverlay.panel.Pick(point); if (selectedElement != null && selectedElement.pickingMode != PickingMode.Ignore && selectedElement.FindCommonAncestor(overlay) == overlay) return true; return false; } void CreateSpriteLibrary(ISpriteEditor spriteEditor) { var dataProvider = spriteEditor.GetDataProvider(); if (dataProvider != null && hasCharacter) { m_SpriteCategoryList = CreateCache(); var categoryList = dataProvider.GetSpriteCategoryList(); var spriteIds = m_Character.parts.Select(p => p.sprite.id); foreach (var category in categoryList.categories) category.labels.RemoveAll(label => !spriteIds.Contains(label.spriteId)); m_SpriteCategoryList.CopyFrom(categoryList); } } public SpriteCategoryListCacheObject spriteCategoryList { get { return m_SpriteCategoryList; } } private void ToolChanged(ITool tool) { var visibilityTool = GetTool(Tools.Visibility); if ((ITool) visibilityTool == tool) { m_State.lastVisibilityToolActive = visibilityTool.isActive; } } } }