using System; using UnityEngine; namespace UnityEditor.U2D.Animation { internal enum SkinningMode { SpriteSheet, Character } internal enum Tools { EditGeometry, CreateVertex, CreateEdge, SplitEdge, GenerateGeometry, EditPose, EditJoints, CreateBone, SplitBone, ReparentBone, WeightSlider, WeightBrush, GenerateWeights, BoneInfluence, CopyPaste, Visibility, SwitchMode } }