using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.U2D.Animation { internal class SpriteCache : TransformCache { [SerializeField] private string m_ID; [SerializeField] private Rect m_TextureRect; [SerializeField] private Vector2 m_PivotNormalized; public string id { get { return m_ID; } internal set { m_ID = value; } } public Rect textureRect { get { return m_TextureRect; } set { m_TextureRect = value; } } public Vector2 pivotNormalized { get { return m_PivotNormalized; } set { m_PivotNormalized = value; } } public Vector2 pivotRectSpace { get { return Vector2.Scale(textureRect.size, pivotNormalized); } } public Vector2 pivotTextureSpace { get { return localToWorldMatrix.MultiplyPoint3x4(pivotRectSpace); } } } }