using UnityEngine; namespace UnityEditor.U2D.Animation { internal static class TextContent { // Undo public static string setMode = "Set Mode"; public static string setTool = "Set Tool"; public static string pasteData = "Paste Data"; public static string generateGeometry = "Generate Geometry"; public static string generateWeights = "Generate Weights"; public static string normalizeWeights = "Normalize Weights"; public static string clearWeights = "Clear Weights"; public static string restorePose = "Restore Pose"; public static string selection = "Selection"; public static string clearSelection = "Clear Selection"; public static string editWeights = "Edit Weights"; public static string boneName = "Bone Name"; public static string boneDepth = "Bone Depth"; public static string rotateBone = "Rotate Bone"; public static string moveBone = "Move Bone"; public static string freeMoveBone = "Free Move Bone"; public static string moveJoint = "Move Joint"; public static string moveEndPoint = "Move End Point"; public static string boneLength = "Bone Length"; public static string createBone = "Create Bone"; public static string splitBone = "Split Bone"; public static string removeBone = "Remove Bone"; public static string moveVertices = "Move Vertices"; public static string createVertex = "Create Vertex"; public static string createEdge = "Create Edge"; public static string splitEdge = "Split Edge"; public static string removeEdge = "Remove Edge"; public static string removeVertices = "Remove Vertices"; public static string selectionChange = "Selection Change"; public static string boneVisibility = "Bone Visibility"; public static string setParentBone = "Set Parent Bone"; public static string visibilityChange = "VisibilityChange"; public static string boneSelection = "Bone Selection"; public static string expandBones = "Expand Bones"; public static string meshVisibility = "Mesh Visibility"; public static string meshOpacity = "Mesh Opacity"; public static string opacityChange = "Opacity Change"; // Tooltips public static string visibilityIconTooltip = "Visibility tool"; public static string characterIconTooltip = "Restore bind pose"; public static string spriteSheetIconTooltip = "Switch between Sprite sheet and Character mode"; public static string copyTooltip = "Copy"; public static string pasteTooltip = "Paste"; public static string onTooltip = "On"; public static string offTooltip = "Off"; // Horizontal tool bar button txt public static string visibilityIconText = "Visibility"; public static string characterIconText = "Reset Pose"; public static string spriteSheetIconText = "Sprite Sheet"; public static string copyText = "Copy"; public static string pasteText = "Paste"; // Settings public static string selectedOutlineColor = "Selected Outline Color"; public static string spriteOutlineSize = "Sprite Outline Size"; public static string boneOutlineSize = "Bone Outline Size"; // Sprite Library public static string convertGroupToCategory = "Convert Group to Category"; public static string newTrailingDots = "New..."; public static string removeEmptyCategory = "Remove Empty Category"; public static string convertLayerToCategory = "Convert Layer to Category"; public static string clearAllCategory = "Clear All Category"; public static string spriteCategoryChanged = "Sprite Category Changed"; public static string spriteCategoryIndexChanged = "Sprite Category Index Changed"; public static string category = "Category"; public static string label = "Label"; // Other public static string generatingGeometry = "Generating Geometry"; public static string generatingWeights = "Generating Weights"; public static string vertexWeight = "Vertex Weight"; public static string vertexWeightToolTip = "Adjust bone weights for selected vertex"; public static string bone = "Bone"; public static string depth = "Depth"; public static string sprite = "Sprite"; public static string spriteVisibility = "SpriteVisibility"; public static string name = "Name"; public static string none = "None"; public static string size = "Size"; public static string visibilityTab = "Visibility Tab"; public static string addBoneInfluence = "Add Bone Influence"; public static string removeBoneInfluence = "Remove Bone Influence"; public static string reorderBoneInfluence = "Reorder Bone Influence"; public static string noSpriteSelected = "No sprite selected"; public static string weightSlider = "Weight Slider"; public static string weightBrush = "Weight Brush"; public static string generateAll = "Generate All"; public static string generate = "Generate"; public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters"; public static string copyError1 = "Unable to convert copied data to Skinning Module paste data."; public static string copyError2 = "There is no copied data to paste."; public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy."; public static string mode = "Mode"; public static string modeTooltip = "Different operation mode for weight adjustment"; public static string boneToolTip = "The bone that is affecting"; } }