using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { internal static class VisualElementExtensions { public static void SetHiddenFromLayout(this VisualElement element, bool isHidden) { if (isHidden) { element.SetEnabled(false); element.style.display = DisplayStyle.None; element.style.position = Position.Absolute; } else { element.SetEnabled(true); element.style.display = DisplayStyle.Flex; element.style.position = Position.Relative; } } } }