using System.Collections.Generic; using UnityEngine; using UnityEditor.IMGUI.Controls; using System; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { internal class BoneVisibilityTool : BoneTreeWidgetModel, IVisibilityTool { private BoneTreeWidgetController m_Controller; VisualElement IVisibilityTool.view { get { return (VisualElement)m_View; } } public string name { get { return "Bone"; } } public bool isAvailable { get { return true; } } public BoneVisibilityTool(SkinningCache s) { m_SkinningCache = s; } public void Setup() { m_Data = skinningCache.CreateCache(); m_Controller = new BoneReparentToolController(this, skinningCache.events);//new BoneTreeWidgetController(this, skinningCache.events); m_View = new BoneReparentToolView() { GetModel = () => this, GetController = () => m_Controller }; } public void Dispose() {} public void Activate() { m_Controller.Activate(); if (m_Data.previousVisiblity != m_Data.allVisibility) { m_Data.previousVisiblity = m_Data.allVisibility; } } public void Deactivate() { m_Controller.Deactivate(); } public void SetAvailabilityChangeCallback(Action callback) {} } internal class BoneVisibilityToolView : VisibilityToolViewBase, IBoneVisibilityToolView { public Func GetController = () => null; public Func GetModel = () => null; public BoneVisibilityToolView() { m_TreeView = new BoneTreeView(m_TreeViewState, SetupToolColumnHeader()) { GetController = InternalGetController }; SetupSearchField(); } protected virtual VisibilityToolColumnHeader SetupToolColumnHeader() { var columns = new MultiColumnHeaderState.Column[2]; columns[0] = new MultiColumnHeaderState.Column { headerContent = VisibilityTreeViewBase.VisibilityIconStyle.visibilityOnIcon, headerTextAlignment = TextAlignment.Center, width = 32, minWidth = 32, maxWidth = 32, autoResize = false, allowToggleVisibility = true }; columns[1] = new MultiColumnHeaderState.Column { headerContent = EditorGUIUtility.TrTextContent(TextContent.bone), headerTextAlignment = TextAlignment.Center, width = 200, minWidth = 130, autoResize = true, allowToggleVisibility = false }; var multiColumnHeaderState = new MultiColumnHeaderState(columns); return new VisibilityToolColumnHeader(multiColumnHeaderState) { GetAllVisibility = GetAllVisibility, SetAllVisibility = SetAllVisibility, canSort = false, height = 20, visibilityColumn = 0 }; } BoneTreeWidgetController InternalGetController() { return GetController(); } protected void SetAllVisibility(bool visibility) { GetController().SetAllVisibility(visibility); } protected bool GetAllVisibility() { return GetModel().GetAllVisibility(); } public void OnSelectionChange(SkeletonCache skeleton) { ((BoneTreeView)m_TreeView).SetupHierarchy(); } public void OnBoneSelectionChange(SkeletonSelection bones) { ((BoneTreeView)m_TreeView).OnBoneSelectionChanged(bones); } public void OnBoneExpandedChange(BoneCache[] bones) { ((BoneTreeView)m_TreeView).OnBoneExpandedChanged(bones); } public void OnBoneNameChanged(BoneCache bone) { ((BoneTreeView)m_TreeView).OnBoneNameChanged(bone); } public void Deactivate() { if (m_TreeView.HasSelection()) m_TreeView.EndRename(); } } class BoneTreeView : VisibilityTreeViewBase { public Func GetController = () => null; public BoneTreeView(TreeViewState treeViewState, MultiColumnHeader columnHeader) : base(treeViewState, columnHeader) { columnIndexForTreeFoldouts = 1; ReloadView(); } public void SetupHierarchy() { ReloadView(); } private void ReloadView() { Reload(); } public void OnBoneSelectionChanged(SkeletonSelection boneSelection) { var bones = boneSelection.elements.ToSpriteSheetIfNeeded(); var ids = GetController().GetIDsToSelect(bones); var result = GetController().GetIDsToExpand(bones); var expandIds = GetExpanded().ToList(); if (result.Count > 0) expandIds = expandIds.Union(result).ToList(); SetExpanded(expandIds); SetSelection(ids); } public void OnBoneExpandedChanged(BoneCache[] bones) { var expandIds = GetController().GetIDsToSelect(bones); if (expandIds.Length == 0) return; SetExpanded(expandIds.Union(GetExpanded()).ToList()); } public void OnBoneNameChanged(BoneCache bone) { GetController().SetTreeViewBoneName(GetRows(), bone); } protected override void SelectionChanged(IList selectedIds) { GetController().SelectBones(selectedIds, GetRows()); } protected override void ExpandedStateChanged() { GetController().ExpandBones(GetExpanded(), GetRows()); } protected override float GetCustomRowHeight(int row, TreeViewItem item) { return EditorGUIUtility.singleLineHeight * 1.1f; } void CellGUI(Rect cellRect, TreeViewItem item, int column, ref RowGUIArgs args) { CenterRectUsingSingleLineHeight(ref cellRect); switch (column) { case 0: DrawVisibilityCell(cellRect, item); break; case 1: DrawNameCell(cellRect, item, ref args); break; case 2: DrawDepthCell(cellRect, item); break; } } void DrawDepthCell(Rect cellRect, TreeViewItem item) { var boneItemView = item as TreeViewItemBase; int depth = GetController().GetTreeItemDepthValue(boneItemView); const int width = 30; cellRect.height = EditorGUIUtility.singleLineHeight; cellRect.x += (cellRect.width - width) * 0.5f; cellRect.width = width; EditorGUI.BeginChangeCheck(); depth = EditorGUI.IntField(cellRect, depth); if (EditorGUI.EndChangeCheck()) GetController().SetTreeItemDepthValue(boneItemView, depth); } void DrawVisibilityCell(Rect cellRect, TreeViewItem item) { GUIStyle style = MultiColumnHeader.DefaultStyles.columnHeaderCenterAligned; EditorGUI.BeginChangeCheck(); var boneItemView = item as TreeViewItemBase; bool visible = GetController().GetTreeItemVisibility(boneItemView); visible = GUI.Toggle(cellRect, visible, visible ? VisibilityIconStyle.visibilityOnIcon : VisibilityIconStyle.visibilityOffIcon, style); if (EditorGUI.EndChangeCheck()) { GetController().SetTreeItemVisibility(boneItemView, visible, Event.current.alt); } } void DrawNameCell(Rect cellRect, TreeViewItem item, ref RowGUIArgs args) { args.rowRect = cellRect; base.RowGUI(args); } protected override Rect GetRenameRect(Rect rowRect, int row, TreeViewItem item) { Rect cellRect = GetCellRectForTreeFoldouts(rowRect); CenterRectUsingSingleLineHeight(ref cellRect); return base.GetRenameRect(cellRect, row, item); } protected override void RowGUI(RowGUIArgs args) { var item = args.item; for (int i = 0; i < args.GetNumVisibleColumns(); ++i) { CellGUI(args.GetCellRect(i), item, args.GetColumn(i), ref args); } } protected override TreeViewItem BuildRoot() { var root = new TreeViewItem {id = 0, depth = -1, displayName = "Root"}; List rows = GetController() != null ? GetController().BuildTreeView() : new List(); SetupParentsAndChildrenFromDepths(root, rows); return root; } protected override bool CanRename(TreeViewItem item) { return GetController().CanRename(); } protected override void RenameEnded(RenameEndedArgs args) { var rows = GetRows(); GetController().TreeViewItemRename(rows, args.itemID, args.newName); base.RenameEnded(args); } // dragging const string k_GenericDragID = "GenericDragColumnDragging"; protected override bool CanStartDrag(CanStartDragArgs args) { return true; } protected override void SetupDragAndDrop(SetupDragAndDropArgs args) { if (GetController().CanDrag() && !hasSearch) { DragAndDrop.PrepareStartDrag(); var draggedRows = GetRows().Where(item => args.draggedItemIDs.Contains(item.id)).ToList(); DragAndDrop.SetGenericData(k_GenericDragID, draggedRows); DragAndDrop.objectReferences = new UnityEngine.Object[] {}; // this IS required for dragging to work string title = draggedRows.Count == 1 ? draggedRows[0].displayName : "< Multiple >"; DragAndDrop.StartDrag(title); } } protected override DragAndDropVisualMode HandleDragAndDrop(DragAndDropArgs args) { // Check if we can handle the current drag data (could be dragged in from other areas/windows in the editor) var draggedRows = DragAndDrop.GetGenericData(k_GenericDragID) as List; if (draggedRows == null) return DragAndDropVisualMode.None; // Parent item is null when dragging outside any tree view items. switch (args.dragAndDropPosition) { case DragAndDropPosition.UponItem: case DragAndDropPosition.OutsideItems: case DragAndDropPosition.BetweenItems: { var newParent = args.parentItem as TreeViewItemBase; bool validDrag = false; validDrag = GetController().CanReparent(newParent, draggedRows); if (args.performDrop && validDrag) { GetController().ReparentItems(newParent, draggedRows, args.insertAtIndex); Reload(); var selectedIDs = draggedRows.ConvertAll(b => b.id); SetSelection(selectedIDs, TreeViewSelectionOptions.RevealAndFrame); SelectionChanged(selectedIDs); } return validDrag ? DragAndDropVisualMode.Move : DragAndDropVisualMode.None; } } return DragAndDropVisualMode.None; } } }