using UnityEngine; namespace UnityEditor.U2D.Animation { internal static class TransformExtensions { public static Vector3 GetScaledRight(this Transform transform) { return transform.localToWorldMatrix.MultiplyVector(Vector3.right); } public static Vector3 GetScaledUp(this Transform transform) { return transform.localToWorldMatrix.MultiplyVector(Vector3.up); } public static bool IsDescendentOf(this Transform transform, Transform ancestor) { if (ancestor != null) { var parent = transform.parent; while (parent != null) { if (parent == ancestor) return true; parent = parent.parent; } } return false; } } }