#if ENABLE_ANIMATION_COLLECTION && ENABLE_ANIMATION_BURST #define ENABLE_SPRITESKIN_COMPOSITE #endif using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.U2D.Animation { public sealed partial class SpriteSkin : MonoBehaviour #if ENABLE_SPRITESKIN_COMPOSITE { int m_TransformId; NativeArray m_BoneTransformId; int m_RootBoneTransformId; NativeCustomSlice m_SpriteUVs; NativeCustomSlice m_SpriteVertices; NativeCustomSlice m_SpriteTangents; NativeCustomSlice m_SpriteBoneWeights; NativeCustomSlice m_SpriteBindPoses; NativeCustomSlice m_BoneTransformIdNativeSlice; bool m_SpriteHasTangents; int m_SpriteVertexStreamSize; int m_SpriteVertexCount; int m_SpriteTangentVertexOffset; int m_DataIndex = -1; bool m_BoneCacheUpdateToDate = false; void OnEnableBatch() { m_TransformId = gameObject.transform.GetInstanceID(); UpdateSpriteDeform(); if (m_UseBatching && m_BatchSkinning == false) { CacheBoneTransformIds(true); SpriteSkinComposite.instance.AddSpriteSkin(this); m_BatchSkinning = true; } else SpriteSkinComposite.instance.AddSpriteSkinForLateUpdate(this); } void OnResetBatch() { if (m_UseBatching) { CacheBoneTransformIds(true); SpriteSkinComposite.instance.CopyToSpriteSkinData(this); } } void OnDisableBatch() { RemoveTransformFromSpriteSkinComposite(); SpriteSkinComposite.instance.RemoveSpriteSkin(this); SpriteSkinComposite.instance.RemoveSpriteSkinForLateUpdate(this); m_BatchSkinning = false; } internal void UpdateSpriteDeform() { if (sprite == null) { m_SpriteUVs = NativeCustomSlice.Default(); m_SpriteVertices = NativeCustomSlice.Default(); m_SpriteTangents = NativeCustomSlice.Default(); m_SpriteBoneWeights = NativeCustomSlice.Default(); m_SpriteBindPoses = NativeCustomSlice.Default(); m_SpriteHasTangents = false; m_SpriteVertexStreamSize = 0; m_SpriteVertexCount = 0; m_SpriteTangentVertexOffset = 0; } else { m_SpriteUVs = new NativeCustomSlice(sprite.GetVertexAttribute(UnityEngine.Rendering.VertexAttribute.TexCoord0)); m_SpriteVertices = new NativeCustomSlice(sprite.GetVertexAttribute(UnityEngine.Rendering.VertexAttribute.Position)); m_SpriteTangents = new NativeCustomSlice(sprite.GetVertexAttribute(UnityEngine.Rendering.VertexAttribute.Tangent)); m_SpriteBoneWeights = new NativeCustomSlice(sprite.GetVertexAttribute(UnityEngine.Rendering.VertexAttribute.BlendWeight)); m_SpriteBindPoses = new NativeCustomSlice(sprite.GetBindPoses()); m_SpriteHasTangents = sprite.HasVertexAttribute(Rendering.VertexAttribute.Tangent); m_SpriteVertexStreamSize = sprite.GetVertexStreamSize(); m_SpriteVertexCount = sprite.GetVertexCount(); m_SpriteTangentVertexOffset = sprite.GetVertexStreamOffset(Rendering.VertexAttribute.Tangent); } SpriteSkinComposite.instance.CopyToSpriteSkinData(this); } void CacheBoneTransformIds(bool forceUpdate = false) { if (!m_BoneCacheUpdateToDate || forceUpdate) { SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId); if (rootBone != null) { m_RootBoneTransformId = rootBone.GetInstanceID(); if (this.enabled) SpriteSkinComposite.instance.AddSpriteSkinRootBoneTransform(this); } else m_RootBoneTransformId = 0; if (boneTransforms != null) { int boneCount = 0; for (int i = 0; i < boneTransforms.Length; ++i) { if (boneTransforms[i] != null) ++boneCount; } if (m_BoneTransformId.IsCreated) { for (int i = 0; i < m_BoneTransformId.Length; ++i) SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]); NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, boneCount); } else { m_BoneTransformId = new NativeArray(boneCount, Allocator.Persistent); } m_BoneTransformIdNativeSlice = new NativeCustomSlice(m_BoneTransformId); for (int i = 0, j = 0; i < boneTransforms.Length; ++i) { if (boneTransforms[i] != null) { m_BoneTransformId[j] = boneTransforms[i].GetInstanceID(); ++j; } } if (this.enabled) { SpriteSkinComposite.instance.AddSpriteSkinBoneTransform(this); } } else { if (m_BoneTransformId.IsCreated) NativeArrayHelpers.ResizeIfNeeded(ref m_BoneTransformId, 0); else m_BoneTransformId = new NativeArray(0, Allocator.Persistent); } CacheValidFlag(); m_BoneCacheUpdateToDate = true; SpriteSkinComposite.instance.CopyToSpriteSkinData(this); } } void UseBatchingBatch() { if (!this.enabled) return; if (m_UseBatching) { m_BatchSkinning = true; CacheBoneTransformIds(); SpriteSkinComposite.instance.AddSpriteSkin(this); SpriteSkinComposite.instance.RemoveSpriteSkinForLateUpdate(this); } else { SpriteSkinComposite.instance.RemoveSpriteSkin(this); SpriteSkinComposite.instance.AddSpriteSkinForLateUpdate(this); RemoveTransformFromSpriteSkinComposite(); m_BatchSkinning = false; } } void RemoveTransformFromSpriteSkinComposite() { if (m_BoneTransformId.IsCreated) { for (int i = 0; i < m_BoneTransformId.Length; ++i) SpriteSkinComposite.instance.RemoveTransformById(m_BoneTransformId[i]); m_BoneTransformId.Dispose(); } SpriteSkinComposite.instance.RemoveTransformById(m_RootBoneTransformId); m_RootBoneTransformId = -1; m_BoneCacheUpdateToDate = false; } internal void CopyToSpriteSkinData(ref SpriteSkinData data, int spriteSkinIndex) { CacheBoneTransformIds(); CacheCurrentSprite(); data.vertices = m_SpriteVertices; data.boneWeights = m_SpriteBoneWeights; data.bindPoses = m_SpriteBindPoses; data.tangents = m_SpriteTangents; data.hasTangents = m_SpriteHasTangents; data.spriteVertexStreamSize = m_SpriteVertexStreamSize; data.spriteVertexCount = m_SpriteVertexCount; data.tangentVertexOffset = m_SpriteTangentVertexOffset; data.transformId = m_TransformId; data.boneTransformId = m_BoneTransformIdNativeSlice; m_DataIndex = spriteSkinIndex; } internal bool NeedUpdateCompositeCache() { unsafe { var iptr = new IntPtr(sprite.GetVertexAttribute(UnityEngine.Rendering.VertexAttribute.TexCoord0).GetUnsafeReadOnlyPtr()); var rs = m_SpriteUVs.data != iptr; if (rs) { UpdateSpriteDeform(); } return rs; } } internal bool BatchValidate() { CacheBoneTransformIds(); CacheCurrentSprite(); return (m_IsValid && spriteRenderer.enabled && (alwaysUpdate || spriteRenderer.isVisible)); } void OnBoneTransformChanged() { if (this.enabled) { CacheBoneTransformIds(true); } } void OnRootBoneTransformChanged() { if (this.enabled) { CacheBoneTransformIds(true); } } void OnBeforeSerializeBatch() {} void OnAfterSerializeBatch() { #if UNITY_EDITOR m_BoneCacheUpdateToDate = false; #endif } } #else { void OnEnableBatch(){} internal void UpdateSpriteDeform(){} void OnResetBatch(){} void UseBatchingBatch(){} void OnDisableBatch(){} void OnBoneTransformChanged(){} void OnRootBoneTransformChanged(){} void OnBeforeSerializeBatch(){} void OnAfterSerializeBatch(){} } #endif }