using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.UIElements; using RenderPipelineManager = UnityEngine.Rendering.RenderPipelineManager; namespace UnityEditor.Rendering.LookDev { /// Interface that must implement the viewer to communicate with the compositor and data management public interface IViewDisplayer { /// Get the displayed rect to use /// Index of this view /// The Rect to draw Rect GetRect(ViewCompositionIndex index); /// Set the computed texture in the view /// Index of this view /// The texture used void SetTexture(ViewCompositionIndex index, Texture texture); /// Repaint the UI void Repaint(); /// Callback on layout changed event Action OnLayoutChanged; /// Callback on RenderDoc acquisition is triggered event Action OnRenderDocAcquisitionTriggered; /// Callback on ;ouse events in the view event Action OnMouseEventInView; /// Callback on object changed in the view event Action OnChangingObjectInView; /// Callback on environment changed in the view event Action OnChangingEnvironmentInView; /// Callback on closed event Action OnClosed; /// Callback on update requested event Action OnUpdateRequested; } partial class DisplayWindow : EditorWindow, IViewDisplayer { static partial class Style { internal const string k_IconFolder = @"Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/"; internal const string k_uss = @"Packages/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss"; internal const string k_uss_personal_overload = @"Packages/com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow-PersonalSkin.uss"; internal static readonly GUIContent k_WindowTitleAndIcon = EditorGUIUtility.TrTextContentWithIcon("Look Dev", CoreEditorUtils.LoadIcon(k_IconFolder, "LookDev", forceLowRes: true)); internal static readonly (Texture2D icon, string tooltip) k_Layout1Icon = (CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Layout1", forceLowRes: true), "First view"); internal static readonly (Texture2D icon, string tooltip) k_Layout2Icon = (CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Layout2", forceLowRes: true), "Second view"); internal static readonly (Texture2D icon, string tooltip) k_LayoutVerticalIcon = (CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LayoutVertical", forceLowRes: true), "Both views split vertically"); internal static readonly (Texture2D icon, string tooltip) k_LayoutHorizontalIcon = (CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LayoutHorizontal", forceLowRes: true), "Both views split horizontally"); internal static readonly (Texture2D icon, string tooltip) k_LayoutStackIcon = (CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LayoutCustom", forceLowRes: true), "Both views stacked"); internal static readonly Texture2D k_Camera1Icon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Camera1", forceLowRes: true); internal static readonly Texture2D k_Camera2Icon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Camera2", forceLowRes: true); internal static readonly Texture2D k_LinkIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "Link", forceLowRes: true); internal static readonly Texture2D k_RightIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "RightArrow", forceLowRes: true); internal static readonly Texture2D k_LeftIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "LeftArrow", forceLowRes: true); internal static readonly Texture2D k_RenderdocIcon = CoreEditorUtils.LoadIcon(Style.k_IconFolder, "RenderDoc", forceLowRes: true); internal const string k_RenderDocLabel = " Content"; internal const string k_CameraSyncTooltip = "Synchronize camera movement amongst views"; internal const string k_CameraMenuSync1On2 = "Align Camera 1 with Camera 2"; internal const string k_CameraMenuSync2On1 = "Align Camera 2 with Camera 1"; internal const string k_CameraMenuReset = "Reset Cameras"; internal const string k_EnvironmentSidePanelName = "Environment"; internal const string k_DebugSidePanelName = "Debug"; internal const string k_DragAndDropObject = "Drag and drop object here"; internal const string k_DragAndDropEnvironment = "Drag and drop environment from side panel here"; // /!\ WARNING: //The following const are used in the uss. //If you change them, update the uss file too. internal const string k_MainContainerName = "mainContainer"; internal const string k_ViewContainerName = "viewContainer"; internal const string k_FirstViewName = "firstView"; internal const string k_SecondViewName = "secondView"; internal const string k_ToolbarName = "toolbar"; internal const string k_ToolbarRadioName = "toolbarRadio"; internal const string k_TabsRadioName = "tabsRadio"; internal const string k_SideToolbarName = "sideToolbar"; internal const string k_SharedContainerClass = "container"; internal const string k_FirstViewClass = "firstView"; internal const string k_SecondViewsClass = "secondView"; internal const string k_VerticalViewsClass = "verticalSplit"; internal const string k_DebugContainerName = "debugContainer"; internal const string k_ShowDebugPanelClass = "showDebugPanel"; internal const string k_EnvironmentContainerName = "environmentContainer"; internal const string k_ShowEnvironmentPanelClass = "showEnvironmentPanel"; internal const string k_CameraMenuName = "cameraMenu"; internal const string k_CameraButtonName = "cameraButton"; internal const string k_CameraSeparatorName = "cameraSeparator"; internal const string k_RenderDocContentName = "renderdoc-content"; } VisualElement m_MainContainer; VisualElement m_ViewContainer; VisualElement m_DebugContainer; Label m_NoEnvironmentList; Label m_NoObject1; Label m_NoEnvironment1; Label m_NoObject2; Label m_NoEnvironment2; Image[] m_Views = new Image[2]; LayoutContext layout => LookDev.currentContext.layout; Layout viewLayout { get => layout.viewLayout; set { if (layout.viewLayout != value) { OnLayoutChangedInternal?.Invoke(value, sidePanel); ApplyLayout(value); } } } SidePanel sidePanel { get => layout.showedSidePanel; set { if (layout.showedSidePanel != value) { OnLayoutChangedInternal?.Invoke(viewLayout, value); ApplySidePanelChange(layout.showedSidePanel); } } } event Action OnLayoutChangedInternal; event Action IViewDisplayer.OnLayoutChanged { add => OnLayoutChangedInternal += value; remove => OnLayoutChangedInternal -= value; } event Action OnRenderDocAcquisitionTriggeredInternal; event Action IViewDisplayer.OnRenderDocAcquisitionTriggered { add => OnRenderDocAcquisitionTriggeredInternal += value; remove => OnRenderDocAcquisitionTriggeredInternal -= value; } event Action OnMouseEventInViewPortInternal; event Action IViewDisplayer.OnMouseEventInView { add => OnMouseEventInViewPortInternal += value; remove => OnMouseEventInViewPortInternal -= value; } event Action OnChangingObjectInViewInternal; event Action IViewDisplayer.OnChangingObjectInView { add => OnChangingObjectInViewInternal += value; remove => OnChangingObjectInViewInternal -= value; } //event Action OnChangingMaterialInViewInternal; //event Action IViewDisplayer.OnChangingMaterialInView //{ // add => OnChangingMaterialInViewInternal += value; // remove => OnChangingMaterialInViewInternal -= value; //} event Action OnChangingEnvironmentInViewInternal; event Action IViewDisplayer.OnChangingEnvironmentInView { add => OnChangingEnvironmentInViewInternal += value; remove => OnChangingEnvironmentInViewInternal -= value; } event Action OnClosedInternal; event Action IViewDisplayer.OnClosed { add => OnClosedInternal += value; remove => OnClosedInternal -= value; } event Action OnUpdateRequestedInternal; event Action IViewDisplayer.OnUpdateRequested { add => OnUpdateRequestedInternal += value; remove => OnUpdateRequestedInternal -= value; } StyleSheet styleSheet = null; StyleSheet styleSheetLight = null; SwitchableCameraController m_FirstOrCompositeManipulator; CameraController m_SecondManipulator; ComparisonGizmoController m_GizmoManipulator; void ReloadStyleSheets() { if(styleSheet == null || styleSheet.Equals(null)) { styleSheet = AssetDatabase.LoadAssetAtPath(Style.k_uss); if(styleSheet == null || styleSheet.Equals(null)) { //Debug.LogWarning("[LookDev] Could not load Stylesheet."); return; } } if(!rootVisualElement.styleSheets.Contains(styleSheet)) rootVisualElement.styleSheets.Add(styleSheet); //Additively load Light Skin if(!EditorGUIUtility.isProSkin) { if(styleSheetLight == null || styleSheetLight.Equals(null)) { styleSheetLight = AssetDatabase.LoadAssetAtPath(Style.k_uss_personal_overload); if(styleSheetLight == null || styleSheetLight.Equals(null)) { //Debug.LogWarning("[LookDev] Could not load Light skin."); return; } } if(!rootVisualElement.styleSheets.Contains(styleSheetLight)) rootVisualElement.styleSheets.Add(styleSheetLight); } } void CreateGUI() { ReloadStyleSheets(); //Call the open function to configure LookDev // in case the window where open when last editor session finished. // (Else it will open at start and has nothing to display). if (!LookDev.open) LookDev.Initialize(this); titleContent = Style.k_WindowTitleAndIcon; // /!\ be sure to have a minSize that will allow a non negative sized viewport even with side panel open this.minSize = new Vector2(600, 400); CreateToolbar(); m_MainContainer = new VisualElement() { name = Style.k_MainContainerName }; m_MainContainer.AddToClassList(Style.k_SharedContainerClass); rootVisualElement.Add(m_MainContainer); CreateViews(); CreateEnvironment(); CreateDebug(); CreateDropAreas(); ApplyLayout(viewLayout); ApplySidePanelChange(layout.showedSidePanel); } void OnEnable() { Undo.undoRedoPerformed += FullRefreshEnvironmentList; } void OnDisable() { Undo.undoRedoPerformed -= FullRefreshEnvironmentList; OnClosedInternal?.Invoke(); } void CreateToolbar() { // Layout swapper part var layoutRadio = new ToolbarRadio() { name = Style.k_ToolbarRadioName }; layoutRadio.AddRadios(new[] { Style.k_Layout1Icon, Style.k_Layout2Icon, Style.k_LayoutVerticalIcon, Style.k_LayoutHorizontalIcon, Style.k_LayoutStackIcon, }); layoutRadio.RegisterCallback((ChangeEvent evt) => viewLayout = (Layout)evt.newValue); layoutRadio.SetValueWithoutNotify((int)viewLayout); var cameraMenu = new ToolbarMenu() { name = Style.k_CameraMenuName }; cameraMenu.variant = ToolbarMenu.Variant.Popup; var cameraToggle = new ToolbarToggle() { name = Style.k_CameraButtonName }; cameraToggle.value = LookDev.currentContext.cameraSynced; cameraToggle.tooltip = Style.k_CameraSyncTooltip; //Note: when having Image on top of the Toggle nested in the Menu, RegisterValueChangedCallback is not called //cameraToggle.RegisterValueChangedCallback(evt => LookDev.currentContext.cameraSynced = evt.newValue); cameraToggle.RegisterCallback(evt => { LookDev.currentContext.cameraSynced ^= true; cameraToggle.SetValueWithoutNotify(LookDev.currentContext.cameraSynced); }); var cameraSeparator = new ToolbarToggle() { name = Style.k_CameraSeparatorName }; cameraToggle.Add(new Image() { image = Style.k_Camera1Icon }); cameraToggle.Add(new Image() { image = Style.k_LinkIcon }); cameraToggle.Add(new Image() { image = Style.k_Camera2Icon }); cameraMenu.Add(cameraSeparator); cameraMenu.Add(cameraToggle); cameraMenu.menu.AppendAction(Style.k_CameraMenuSync1On2, (DropdownMenuAction a) => LookDev.currentContext.SynchronizeCameraStates(ViewIndex.Second), DropdownMenuAction.AlwaysEnabled); cameraMenu.menu.AppendAction(Style.k_CameraMenuSync2On1, (DropdownMenuAction a) => LookDev.currentContext.SynchronizeCameraStates(ViewIndex.First), DropdownMenuAction.AlwaysEnabled); cameraMenu.menu.AppendAction(Style.k_CameraMenuReset, (DropdownMenuAction a) => { LookDev.currentContext.GetViewContent(ViewIndex.First).ResetCameraState(); LookDev.currentContext.GetViewContent(ViewIndex.Second).ResetCameraState(); }, DropdownMenuAction.AlwaysEnabled); // Side part var sideRadio = new ToolbarRadio(canDeselectAll: true) { name = Style.k_TabsRadioName }; sideRadio.AddRadios(new[] { Style.k_EnvironmentSidePanelName, Style.k_DebugSidePanelName, }); sideRadio.SetValueWithoutNotify((int)sidePanel); sideRadio.RegisterCallback((ChangeEvent evt) => sidePanel = (SidePanel)evt.newValue); // Aggregate parts var toolbar = new UIElements.Toolbar() { name = Style.k_ToolbarName }; toolbar.Add(layoutRadio); toolbar.Add(new ToolbarSpacer()); toolbar.Add(cameraMenu); toolbar.Add(new ToolbarSpacer() { flex = true }); if (UnityEditorInternal.RenderDoc.IsInstalled() && UnityEditorInternal.RenderDoc.IsLoaded()) { var renderDocButton = new ToolbarButton(() => OnRenderDocAcquisitionTriggeredInternal?.Invoke()) { name = Style.k_RenderDocContentName }; renderDocButton.Add(new Image() { image = Style.k_RenderdocIcon }); renderDocButton.Add(new Label() { text = Style.k_RenderDocLabel }); toolbar.Add(renderDocButton); toolbar.Add(new ToolbarSpacer()); } toolbar.Add(sideRadio); rootVisualElement.Add(toolbar); } void CreateViews() { if (m_MainContainer == null || m_MainContainer.Equals(null)) throw new System.MemberAccessException("m_MainContainer should be assigned prior CreateViews()"); m_ViewContainer = new VisualElement() { name = Style.k_ViewContainerName }; m_ViewContainer.AddToClassList(LookDev.currentContext.layout.isMultiView ? Style.k_SecondViewsClass : Style.k_FirstViewClass); m_ViewContainer.AddToClassList(Style.k_SharedContainerClass); m_MainContainer.Add(m_ViewContainer); m_ViewContainer.RegisterCallback(evt => OnMouseEventInViewPortInternal?.Invoke(evt)); m_ViewContainer.RegisterCallback(evt => OnMouseEventInViewPortInternal?.Invoke(evt)); m_ViewContainer.RegisterCallback(evt => OnMouseEventInViewPortInternal?.Invoke(evt)); m_Views[(int)ViewIndex.First] = new Image() { name = Style.k_FirstViewName, image = Texture2D.blackTexture }; m_ViewContainer.Add(m_Views[(int)ViewIndex.First]); m_Views[(int)ViewIndex.Second] = new Image() { name = Style.k_SecondViewName, image = Texture2D.blackTexture }; m_ViewContainer.Add(m_Views[(int)ViewIndex.Second]); m_FirstOrCompositeManipulator = new SwitchableCameraController( this, index => { LookDev.currentContext.SetFocusedCamera(index); var environment = LookDev.currentContext.GetViewContent(index).environment; if (sidePanel == SidePanel.Environment && environment != null && LookDev.currentContext.environmentLibrary != null) m_EnvironmentList.selectedIndex = LookDev.currentContext.environmentLibrary.IndexOf(environment); }); m_SecondManipulator = new CameraController( this, () => { LookDev.currentContext.SetFocusedCamera(ViewIndex.Second); var environment = LookDev.currentContext.GetViewContent(ViewIndex.Second).environment; if (sidePanel == SidePanel.Environment && environment != null && LookDev.currentContext.environmentLibrary != null) m_EnvironmentList.selectedIndex = LookDev.currentContext.environmentLibrary.IndexOf(environment); }); m_GizmoManipulator = new ComparisonGizmoController(m_FirstOrCompositeManipulator); m_Views[(int)ViewIndex.First].AddManipulator(m_GizmoManipulator); //must take event first to switch the firstOrCompositeManipulator m_Views[(int)ViewIndex.First].AddManipulator(m_FirstOrCompositeManipulator); m_Views[(int)ViewIndex.Second].AddManipulator(m_SecondManipulator); m_NoObject1 = new Label(Style.k_DragAndDropObject); m_NoObject1.style.flexGrow = 1; m_NoObject1.style.unityTextAlign = TextAnchor.MiddleCenter; m_NoObject2 = new Label(Style.k_DragAndDropObject); m_NoObject2.style.flexGrow = 1; m_NoObject2.style.unityTextAlign = TextAnchor.MiddleCenter; m_NoEnvironment1 = new Label(Style.k_DragAndDropEnvironment); m_NoEnvironment1.style.flexGrow = 1; m_NoEnvironment1.style.unityTextAlign = TextAnchor.MiddleCenter; m_NoEnvironment1.style.whiteSpace = WhiteSpace.Normal; m_NoEnvironment2 = new Label(Style.k_DragAndDropEnvironment); m_NoEnvironment2.style.flexGrow = 1; m_NoEnvironment2.style.unityTextAlign = TextAnchor.MiddleCenter; m_NoEnvironment2.style.whiteSpace = WhiteSpace.Normal; m_Views[(int)ViewIndex.First].Add(m_NoObject1); m_Views[(int)ViewIndex.First].Add(m_NoEnvironment1); m_Views[(int)ViewIndex.Second].Add(m_NoObject2); m_Views[(int)ViewIndex.Second].Add(m_NoEnvironment2); } void CreateDropAreas() { // GameObject or Prefab in view new DropArea(new[] { typeof(GameObject) }, m_Views[(int)ViewIndex.First], (obj, localPos) => { if (viewLayout == Layout.CustomSplit) OnChangingObjectInViewInternal?.Invoke(obj as GameObject, ViewCompositionIndex.Composite, localPos); else OnChangingObjectInViewInternal?.Invoke(obj as GameObject, ViewCompositionIndex.First, localPos); m_NoObject1.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden; }); new DropArea(new[] { typeof(GameObject) }, m_Views[(int)ViewIndex.Second], (obj, localPos) => { OnChangingObjectInViewInternal?.Invoke(obj as GameObject, ViewCompositionIndex.Second, localPos); m_NoObject2.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden; }); // Material in view //new DropArea(new[] { typeof(GameObject) }, m_Views[(int)ViewIndex.First], (obj, localPos) => //{ // if (layout == Layout.CustomSplit || layout == Layout.CustomCircular) // OnChangingMaterialInViewInternal?.Invoke(obj as Material, ViewCompositionIndex.Composite, localPos); // else // OnChangingMaterialInViewInternal?.Invoke(obj as Material, ViewCompositionIndex.First, localPos); //}); //new DropArea(new[] { typeof(Material) }, m_Views[(int)ViewIndex.Second], (obj, localPos) // => OnChangingMaterialInViewInternal?.Invoke(obj as Material, ViewCompositionIndex.Second, localPos)); // Environment in view new DropArea(new[] { typeof(Environment), typeof(Cubemap) }, m_Views[(int)ViewIndex.First], (obj, localPos) => { if (viewLayout == Layout.CustomSplit) OnChangingEnvironmentInViewInternal?.Invoke(obj, ViewCompositionIndex.Composite, localPos); else OnChangingEnvironmentInViewInternal?.Invoke(obj, ViewCompositionIndex.First, localPos); m_NoEnvironment1.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden; }); new DropArea(new[] { typeof(Environment), typeof(Cubemap) }, m_Views[(int)ViewIndex.Second], (obj, localPos) => { OnChangingEnvironmentInViewInternal?.Invoke(obj, ViewCompositionIndex.Second, localPos); m_NoEnvironment2.style.visibility = obj == null || obj.Equals(null) ? Visibility.Visible : Visibility.Hidden; }); // Environment in library //new DropArea(new[] { typeof(Environment), typeof(Cubemap) }, m_EnvironmentContainer, (obj, localPos) => //{ // //[TODO: check if this come from outside of library] // OnAddingEnvironmentInternal?.Invoke(obj); //}); new DropArea(new[] { typeof(EnvironmentLibrary) }, m_EnvironmentContainer, (obj, localPos) => { OnChangingEnvironmentLibraryInternal?.Invoke(obj as EnvironmentLibrary); RefreshLibraryDisplay(); }); } Rect IViewDisplayer.GetRect(ViewCompositionIndex index) { switch (index) { case ViewCompositionIndex.First: case ViewCompositionIndex.Composite: //display composition on first rect return m_Views[(int)ViewIndex.First].contentRect; case ViewCompositionIndex.Second: return m_Views[(int)ViewIndex.Second].contentRect; default: throw new ArgumentException("Unknown ViewCompositionIndex: " + index); } } Vector2 m_LastFirstViewSize = new Vector2(); Vector2 m_LastSecondViewSize = new Vector2(); void IViewDisplayer.SetTexture(ViewCompositionIndex index, Texture texture) { if (texture == null) return; bool updated = false; switch (index) { case ViewCompositionIndex.First: case ViewCompositionIndex.Composite: //display composition on first rect if (updated |= m_Views[(int)ViewIndex.First].image != texture) m_Views[(int)ViewIndex.First].image = texture; else if (updated |= (m_LastFirstViewSize.x != texture.width || m_LastFirstViewSize.y != texture.height)) { m_Views[(int)ViewIndex.First].image = null; //force refresh else it will appear zoomed m_Views[(int)ViewIndex.First].image = texture; } if (updated) { m_LastFirstViewSize.x = texture?.width ?? 0; m_LastFirstViewSize.y = texture?.height ?? 0; } break; case ViewCompositionIndex.Second: if (m_Views[(int)ViewIndex.Second].image != texture) m_Views[(int)ViewIndex.Second].image = texture; else if (updated |= (m_LastSecondViewSize.x != texture.width || m_LastSecondViewSize.y != texture.height)) { m_Views[(int)ViewIndex.Second].image = null; //force refresh else it will appear zoomed m_Views[(int)ViewIndex.Second].image = texture; } if (updated) { m_LastSecondViewSize.x = texture?.width ?? 0; m_LastSecondViewSize.y = texture?.height ?? 0; } break; default: throw new ArgumentException("Unknown ViewCompositionIndex: " + index); } } void IViewDisplayer.Repaint() => Repaint(); void ApplyLayout(Layout value) { m_NoObject1.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.First).hasViewedObject ? Visibility.Hidden : Visibility.Visible; m_NoObject2.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.Second).hasViewedObject ? Visibility.Hidden : Visibility.Visible; m_NoEnvironment1.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.First).hasEnvironment ? Visibility.Hidden : Visibility.Visible; m_NoEnvironment2.style.visibility = LookDev.currentContext.GetViewContent(ViewIndex.Second).hasEnvironment ? Visibility.Hidden : Visibility.Visible; switch (value) { case Layout.HorizontalSplit: case Layout.VerticalSplit: if (!m_ViewContainer.ClassListContains(Style.k_FirstViewClass)) m_ViewContainer.AddToClassList(Style.k_FirstViewClass); if (!m_ViewContainer.ClassListContains(Style.k_SecondViewsClass)) m_ViewContainer.AddToClassList(Style.k_SecondViewsClass); if (value == Layout.VerticalSplit) { m_ViewContainer.AddToClassList(Style.k_VerticalViewsClass); if (!m_ViewContainer.ClassListContains(Style.k_VerticalViewsClass)) m_ViewContainer.AddToClassList(Style.k_FirstViewClass); } for (int i = 0; i < 2; ++i) m_Views[i].style.display = DisplayStyle.Flex; break; case Layout.FullFirstView: case Layout.CustomSplit: //display composition on first rect if (!m_ViewContainer.ClassListContains(Style.k_FirstViewClass)) m_ViewContainer.AddToClassList(Style.k_FirstViewClass); if (m_ViewContainer.ClassListContains(Style.k_SecondViewsClass)) m_ViewContainer.RemoveFromClassList(Style.k_SecondViewsClass); m_Views[0].style.display = DisplayStyle.Flex; m_Views[1].style.display = DisplayStyle.None; break; case Layout.FullSecondView: if (m_ViewContainer.ClassListContains(Style.k_FirstViewClass)) m_ViewContainer.RemoveFromClassList(Style.k_FirstViewClass); if (!m_ViewContainer.ClassListContains(Style.k_SecondViewsClass)) m_ViewContainer.AddToClassList(Style.k_SecondViewsClass); m_Views[0].style.display = DisplayStyle.None; m_Views[1].style.display = DisplayStyle.Flex; break; default: throw new ArgumentException("Unknown Layout"); } //Add flex direction here if (value == Layout.VerticalSplit) m_ViewContainer.AddToClassList(Style.k_VerticalViewsClass); else if (m_ViewContainer.ClassListContains(Style.k_VerticalViewsClass)) m_ViewContainer.RemoveFromClassList(Style.k_VerticalViewsClass); } void ApplySidePanelChange(SidePanel sidePanel) { IStyle GetEnvironmentContenairDraggerStyle() => m_EnvironmentContainer.Q(className: "unity-base-slider--vertical").Q("unity-dragger").style; if (sidePanel == SidePanel.Environment) { if (!m_MainContainer.ClassListContains(Style.k_ShowEnvironmentPanelClass)) m_MainContainer.AddToClassList(Style.k_ShowEnvironmentPanelClass); if (m_EnvironmentList.selectedIndex != -1) m_EnvironmentContainer.Q().style.visibility = Visibility.Visible; GetEnvironmentContenairDraggerStyle().display = DisplayStyle.Flex; m_EnvironmentContainer.style.display = DisplayStyle.Flex; } else { if (m_MainContainer.ClassListContains(Style.k_ShowEnvironmentPanelClass)) m_MainContainer.RemoveFromClassList(Style.k_ShowEnvironmentPanelClass); m_EnvironmentContainer.Q().style.visibility = Visibility.Hidden; GetEnvironmentContenairDraggerStyle().display = DisplayStyle.None; m_EnvironmentContainer.style.display = DisplayStyle.None; } if (sidePanel == SidePanel.Debug) { if (!m_MainContainer.ClassListContains(Style.k_ShowDebugPanelClass)) m_MainContainer.AddToClassList(Style.k_ShowDebugPanelClass); UpdateSideDebugPanelProperties(); } else { if (m_MainContainer.ClassListContains(Style.k_ShowDebugPanelClass)) m_MainContainer.RemoveFromClassList(Style.k_ShowDebugPanelClass); } } void Update() { if (LookDev.waitingConfigure) return; // [case 1245086] Guard in case the SRP asset is set to null (or to a not supported SRP) when the lookdev window is already open // Note: After an editor reload, we might get a null SRP for a couple of frames, hence the check. if (!LookDev.supported) { // Print an error and close the Lookdev window (to avoid spamming the console) if (RenderPipelineManager.currentPipeline != null) Debug.LogError("LookDev is not supported by this Scriptable Render Pipeline: " + RenderPipelineManager.currentPipeline.ToString()); else if (GraphicsSettings.currentRenderPipeline != null) Debug.LogError("LookDev is not available until a camera render occurs."); else Debug.LogError("LookDev is not supported: No SRP detected."); LookDev.Close(); } // All those states coming from the Contexts can become invalid after a domain reload so we need to update them. m_FirstOrCompositeManipulator.UpdateCameraState(LookDev.currentContext); m_SecondManipulator.UpdateCameraState(LookDev.currentContext, ViewIndex.Second); m_GizmoManipulator.UpdateGizmoState(LookDev.currentContext.layout.gizmoState); } void OnGUI() { if(EditorApplication.isUpdating) return; //deal with missing style on domain reload... ReloadStyleSheets(); OnUpdateRequestedInternal?.Invoke(); } } }