using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering { using IProvider = FilterWindow.IProvider; using Element = FilterWindow.Element; using GroupElement = FilterWindow.GroupElement; class VolumeComponentProvider : IProvider { class VolumeComponentElement : Element { public Type type; public VolumeComponentElement(int level, string label, Type type) { this.level = level; this.type = type; // TODO: Add support for custom icons content = new GUIContent(label); } } class PathNode : IComparable { public List nodes = new List(); public string name; public Type type; public int CompareTo(PathNode other) { return name.CompareTo(other.name); } } public Vector2 position { get; set; } VolumeProfile m_Target; VolumeComponentListEditor m_TargetEditor; public VolumeComponentProvider(VolumeProfile target, VolumeComponentListEditor targetEditor) { m_Target = target; m_TargetEditor = targetEditor; } public void CreateComponentTree(List tree) { tree.Add(new GroupElement(0, "Volume Overrides")); var types = VolumeManager.instance.baseComponentTypeArray; var rootNode = new PathNode(); foreach (var t in types) { // Skip components that have already been added to the volume if (m_Target.Has(t)) continue; string path = string.Empty; // Look for a VolumeComponentMenu attribute var attrs = t.GetCustomAttributes(false); bool skipComponent = false; foreach (var attr in attrs) { var attrMenu = attr as VolumeComponentMenu; if (attrMenu != null) path = attrMenu.menu; var attrDeprecated = attr as VolumeComponentDeprecated; if (attrDeprecated != null) skipComponent = true; } if (skipComponent) continue; // If no attribute or in case something went wrong when grabbing it, fallback to a // beautified class name if (string.IsNullOrEmpty(path)) path = ObjectNames.NicifyVariableName(t.Name); // Prep the categories & types tree AddNode(rootNode, path, t); } // Recursively add all elements to the tree Traverse(rootNode, 1, tree); } public bool GoToChild(Element element, bool addIfComponent) { if (element is VolumeComponentElement) { var e = (VolumeComponentElement)element; m_TargetEditor.AddComponent(e.type); return true; } return false; } void AddNode(PathNode root, string path, Type type) { var current = root; var parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries); foreach (var part in parts) { var child = current.nodes.Find(x => x.name == part); if (child == null) { child = new PathNode { name = part, type = type }; current.nodes.Add(child); } current = child; } } void Traverse(PathNode node, int depth, List tree) { node.nodes.Sort(); foreach (var n in node.nodes) { if (n.nodes.Count > 0) // Group { tree.Add(new GroupElement(depth, n.name)); Traverse(n, depth + 1, tree); } else // Element { tree.Add(new VolumeComponentElement(depth, n.name, n.type)); } } } } }