using System;
namespace UnityEngine.Rendering
{
///
/// Render Textures clear flag.
///
[Flags]
public enum ClearFlag
{
/// Don't clear.
None = 0,
/// Clear the color buffer.
Color = 1,
/// Clear the depth buffer.
Depth = 2,
/// Clear both color and depth buffers.
All = Depth | Color
}
}