namespace UnityEditor.Experimental.Rendering.Universal { [CustomEditor(typeof(UnityEngine.Experimental.Rendering.Universal.CinemachineUniversalPixelPerfect)), CanEditMultipleObjects] internal class CinemachineUniversalPixelPerfectEditor : Editor { public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This Cinemachine extension is now deprecated and doesn't function properly. Instead, use the one from Cinemachine v2.4.0 or newer.", MessageType.Error); } } }