using System.Collections.Generic; using System.Linq; using UnityEditor.EditorTools; using UnityEditor.Experimental.Rendering.Universal.Path2D; using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; using UnityEngine.Rendering.Universal; namespace UnityEditor.Experimental.Rendering.Universal { [CustomEditor(typeof(Light2D))] [CanEditMultipleObjects] internal class Light2DEditor : PathComponentEditor { [EditorTool("Edit Freeform Shape", typeof(Light2D))] class FreeformShapeTool : PathEditorTool { const string k_ShapePath = "m_ShapePath"; public override bool IsAvailable() { var light = target as Light2D; if (light == null) return false; else return base.IsAvailable() && light.lightType == Light2D.LightType.Freeform; } protected override IShape GetShape(Object target) { return (target as Light2D).shapePath.ToPolygon(false); } protected override void SetShape(ScriptablePath shapeEditor, SerializedObject serializedObject) { serializedObject.Update(); var pointsProperty = serializedObject.FindProperty(k_ShapePath); pointsProperty.arraySize = shapeEditor.pointCount; for (var i = 0; i < shapeEditor.pointCount; ++i) pointsProperty.GetArrayElementAtIndex(i).vector3Value = shapeEditor.GetPoint(i).position; ((Light2D)(serializedObject.targetObject)).UpdateMesh(); // This is untracked right now... serializedObject.ApplyModifiedProperties(); } } private static class Styles { public static Texture lightCapTopRight = Resources.Load("LightCapTopRight"); public static Texture lightCapTopLeft = Resources.Load("LightCapTopLeft"); public static Texture lightCapBottomLeft = Resources.Load("LightCapBottomLeft"); public static Texture lightCapBottomRight = Resources.Load("LightCapBottomRight"); public static Texture lightCapUp = Resources.Load("LightCapUp"); public static Texture lightCapDown = Resources.Load("LightCapDown"); public static GUIContent lightTypeParametric = new GUIContent("Parametric", Resources.Load("InspectorIcons/ParametricLight") as Texture); public static GUIContent lightTypeFreeform = new GUIContent("Freeform", Resources.Load("InspectorIcons/FreeformLight") as Texture); public static GUIContent lightTypeSprite = new GUIContent("Sprite", Resources.Load("InspectorIcons/SpriteLight") as Texture); public static GUIContent lightTypePoint = new GUIContent("Point", Resources.Load("InspectorIcons/PointLight") as Texture); public static GUIContent lightTypeGlobal = new GUIContent("Global", Resources.Load("InspectorIcons/GlobalLight") as Texture); public static GUIContent[] lightTypeOptions = new GUIContent[] { lightTypeParametric, lightTypeFreeform, lightTypeSprite, lightTypePoint, lightTypeGlobal }; public static GUIContent generalLightType = EditorGUIUtility.TrTextContent("Light Type", "Specify the light type"); public static GUIContent generalFalloffSize = EditorGUIUtility.TrTextContent("Falloff", "Specify the falloff of the light"); public static GUIContent generalFalloffIntensity = EditorGUIUtility.TrTextContent("Falloff Intensity", "Adjusts the falloff curve"); public static GUIContent generalLightColor = EditorGUIUtility.TrTextContent("Color", "Specify the light color"); public static GUIContent generalLightIntensity = EditorGUIUtility.TrTextContent("Intensity", "Specify the light color's intensity"); public static GUIContent generalUseNormalMap = EditorGUIUtility.TrTextContent("Use Normal Map", "Specify whether the light considers normal maps"); public static GUIContent generalVolumeOpacity = EditorGUIUtility.TrTextContent("Volume Opacity", "Specify the light's volumetric light volume opacity"); public static GUIContent generalBlendStyle = EditorGUIUtility.TrTextContent("Blend Style", "Specify the blend style"); public static GUIContent generalLightOverlapMode = EditorGUIUtility.TrTextContent("Alpha Blend on Overlap", "Use alpha blending instead of additive blending when this light overlaps others"); public static GUIContent generalLightOrder = EditorGUIUtility.TrTextContent("Light Order", "The relative order in which lights of the same blend style get rendered."); public static GUIContent generalShadowIntensity = EditorGUIUtility.TrTextContent("Shadow Intensity", "Controls the shadow's darkness."); public static GUIContent generalShadowVolumeIntensity = EditorGUIUtility.TrTextContent("Shadow Volume Intensity", "Controls the shadow volume's darkness."); public static GUIContent generalSortingLayerPrefixLabel = EditorGUIUtility.TrTextContent("Target Sorting Layers", "Apply this light to the specified sorting layers."); public static GUIContent generalLightNoLightEnabled = EditorGUIUtility.TrTextContentWithIcon("No valid blend styles are enabled.", MessageType.Error); public static GUIContent pointLightQuality = EditorGUIUtility.TrTextContent("Quality", "Use accurate if there are noticeable visual issues"); public static GUIContent pointLightInnerAngle = EditorGUIUtility.TrTextContent("Inner Angle", "Specify the inner angle of the light"); public static GUIContent pointLightOuterAngle = EditorGUIUtility.TrTextContent("Outer Angle", "Specify the outer angle of the light"); public static GUIContent pointLightInnerRadius = EditorGUIUtility.TrTextContent("Inner Radius", "Specify the inner radius of the light"); public static GUIContent pointLightOuterRadius = EditorGUIUtility.TrTextContent("Outer Radius", "Specify the outer radius of the light"); public static GUIContent pointLightZDistance = EditorGUIUtility.TrTextContent("Distance", "Specify the Z Distance of the light"); public static GUIContent pointLightCookie = EditorGUIUtility.TrTextContent("Cookie", "Specify a sprite as the cookie for the light"); public static GUIContent shapeLightSprite = EditorGUIUtility.TrTextContent("Sprite", "Specify the sprite"); public static GUIContent shapeLightParametricRadius = EditorGUIUtility.TrTextContent("Radius", "Adjust the size of the object"); public static GUIContent shapeLightParametricSides = EditorGUIUtility.TrTextContent("Sides", "Adjust the shapes number of sides"); public static GUIContent shapeLightFalloffOffset = EditorGUIUtility.TrTextContent("Falloff Offset", "Specify the shape's falloff offset"); public static GUIContent shapeLightAngleOffset = EditorGUIUtility.TrTextContent("Angle Offset", "Adjust the rotation of the object"); public static GUIContent renderPipelineUnassignedWarning = EditorGUIUtility.TrTextContentWithIcon("Universal scriptable renderpipeline asset must be assigned in Graphics Settings or Quality Settings.", MessageType.Warning); public static GUIContent asset2DUnassignedWarning = EditorGUIUtility.TrTextContentWithIcon("2D renderer data must be assigned to your universal render pipeline asset or camera.", MessageType.Warning); } const float k_GlobalLightGizmoSize = 1.2f; const float k_AngleCapSize = 0.16f * k_GlobalLightGizmoSize; const float k_AngleCapOffset = 0.08f * k_GlobalLightGizmoSize; const float k_AngleCapOffsetSecondary = -0.05f; const float k_RangeCapSize = 0.025f * k_GlobalLightGizmoSize; const float k_InnerRangeCapSize = 0.08f * k_GlobalLightGizmoSize; SerializedProperty m_LightType; SerializedProperty m_LightColor; SerializedProperty m_LightIntensity; SerializedProperty m_UseNormalMap; SerializedProperty m_ShadowIntensity; SerializedProperty m_ShadowVolumeIntensity; SerializedProperty m_ApplyToSortingLayers; SerializedProperty m_VolumetricAlpha; SerializedProperty m_BlendStyleIndex; SerializedProperty m_FalloffIntensity; SerializedProperty m_PointZDistance; SerializedProperty m_LightOrder; SerializedProperty m_AlphaBlendOnOverlap; // Point Light Properties SerializedProperty m_PointInnerAngle; SerializedProperty m_PointOuterAngle; SerializedProperty m_PointInnerRadius; SerializedProperty m_PointOuterRadius; SerializedProperty m_PointLightCookie; SerializedProperty m_PointLightQuality; // Shape Light Properties SerializedProperty m_ShapeLightParametricRadius; SerializedProperty m_ShapeLightFalloffSize; SerializedProperty m_ShapeLightParametricSides; SerializedProperty m_ShapeLightParametricAngleOffset; SerializedProperty m_ShapeLightFalloffOffset; SerializedProperty m_ShapeLightSprite; int[] m_BlendStyleIndices; GUIContent[] m_BlendStyleNames; bool m_AnyBlendStyleEnabled = false; SortingLayerDropDown m_SortingLayerDropDown; Light2D lightObject => target as Light2D; Analytics.Renderer2DAnalytics m_Analytics; HashSet m_ModifiedLights; private void AnalyticsTrackChanges(SerializedObject serializedObject) { if (serializedObject.hasModifiedProperties) { foreach (Object targetObj in serializedObject.targetObjects) { Light2D light2d = (Light2D)targetObj; if(!m_ModifiedLights.Contains(light2d)) m_ModifiedLights.Add(light2d); } } } void OnEnable() { m_Analytics = Analytics.Renderer2DAnalytics.instance; m_ModifiedLights = new HashSet(); m_SortingLayerDropDown = new SortingLayerDropDown(); m_LightType = serializedObject.FindProperty("m_LightType"); m_LightColor = serializedObject.FindProperty("m_Color"); m_LightIntensity = serializedObject.FindProperty("m_Intensity"); m_UseNormalMap = serializedObject.FindProperty("m_UseNormalMap"); m_ShadowIntensity = serializedObject.FindProperty("m_ShadowIntensity"); m_ShadowVolumeIntensity = serializedObject.FindProperty("m_ShadowVolumeIntensity"); m_ApplyToSortingLayers = serializedObject.FindProperty("m_ApplyToSortingLayers"); m_VolumetricAlpha = serializedObject.FindProperty("m_LightVolumeOpacity"); m_BlendStyleIndex = serializedObject.FindProperty("m_BlendStyleIndex"); m_FalloffIntensity = serializedObject.FindProperty("m_FalloffIntensity"); m_PointZDistance = serializedObject.FindProperty("m_PointLightDistance"); m_LightOrder = serializedObject.FindProperty("m_LightOrder"); m_AlphaBlendOnOverlap = serializedObject.FindProperty("m_AlphaBlendOnOverlap"); // Point Light m_PointInnerAngle = serializedObject.FindProperty("m_PointLightInnerAngle"); m_PointOuterAngle = serializedObject.FindProperty("m_PointLightOuterAngle"); m_PointInnerRadius = serializedObject.FindProperty("m_PointLightInnerRadius"); m_PointOuterRadius = serializedObject.FindProperty("m_PointLightOuterRadius"); m_PointLightCookie = serializedObject.FindProperty("m_LightCookieSprite"); m_PointLightQuality = serializedObject.FindProperty("m_PointLightQuality"); // Shape Light m_ShapeLightParametricRadius = serializedObject.FindProperty("m_ShapeLightParametricRadius"); m_ShapeLightFalloffSize = serializedObject.FindProperty("m_ShapeLightFalloffSize"); m_ShapeLightParametricSides = serializedObject.FindProperty("m_ShapeLightParametricSides"); m_ShapeLightParametricAngleOffset = serializedObject.FindProperty("m_ShapeLightParametricAngleOffset"); m_ShapeLightFalloffOffset = serializedObject.FindProperty("m_ShapeLightFalloffOffset"); m_ShapeLightSprite = serializedObject.FindProperty("m_LightCookieSprite"); m_AnyBlendStyleEnabled = false; var blendStyleIndices = new List(); var blendStyleNames = new List(); var rendererData = Light2DEditorUtility.GetRenderer2DData(); if (rendererData != null) { for (int i = 0; i < rendererData.lightBlendStyles.Length; ++i) { blendStyleIndices.Add(i); ref var blendStyle = ref rendererData.lightBlendStyles[i]; blendStyleNames.Add(blendStyle.name); m_AnyBlendStyleEnabled = true; } } else { for (int i = 0; i < 4; ++i) { blendStyleIndices.Add(i); blendStyleNames.Add("Operation" + i); } } m_BlendStyleIndices = blendStyleIndices.ToArray(); m_BlendStyleNames = blendStyleNames.Select(x => new GUIContent(x)).ToArray(); m_SortingLayerDropDown.OnEnable(serializedObject, "m_ApplyToSortingLayers"); } internal void SendModifiedAnalytics(Analytics.Renderer2DAnalytics analytics, Light2D light) { Analytics.Light2DData lightData = new Analytics.Light2DData(); lightData.was_create_event = false; lightData.instance_id = light.GetInstanceID(); lightData.light_type = light.lightType; Analytics.Renderer2DAnalytics.instance.SendData(Analytics.AnalyticsDataTypes.k_LightDataString, lightData); } void OnDestroy() { if(m_ModifiedLights != null && m_ModifiedLights.Count > 0) { foreach (Light2D light in m_ModifiedLights) { SendModifiedAnalytics(m_Analytics, light); } } } void OnPointLight(SerializedObject serializedObject) { EditorGUI.BeginChangeCheck(); EditorGUILayout.Slider(m_PointInnerAngle, 0, 360, Styles.pointLightInnerAngle); if (EditorGUI.EndChangeCheck()) m_PointInnerAngle.floatValue = Mathf.Min(m_PointInnerAngle.floatValue, m_PointOuterAngle.floatValue); EditorGUI.BeginChangeCheck(); EditorGUILayout.Slider(m_PointOuterAngle, 0, 360, Styles.pointLightOuterAngle); if (EditorGUI.EndChangeCheck()) m_PointOuterAngle.floatValue = Mathf.Max(m_PointInnerAngle.floatValue, m_PointOuterAngle.floatValue); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_PointInnerRadius, Styles.pointLightInnerRadius); if (EditorGUI.EndChangeCheck()) m_PointInnerRadius.floatValue = Mathf.Max(0.0f, Mathf.Min(m_PointInnerRadius.floatValue, m_PointOuterRadius.floatValue)); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_PointOuterRadius, Styles.pointLightOuterRadius); if (EditorGUI.EndChangeCheck()) m_PointOuterRadius.floatValue = Mathf.Max(m_PointInnerRadius.floatValue, m_PointOuterRadius.floatValue); EditorGUILayout.Slider(m_FalloffIntensity, 0, 1, Styles.generalFalloffIntensity); EditorGUILayout.PropertyField(m_PointLightCookie, Styles.pointLightCookie); } void OnShapeLight(Light2D.LightType lightType, SerializedObject serializedObject) { if (lightType == Light2D.LightType.Sprite) { EditorGUILayout.PropertyField(m_ShapeLightSprite, Styles.shapeLightSprite); } else if (lightType == Light2D.LightType.Parametric || lightType == Light2D.LightType.Freeform) { if (lightType == Light2D.LightType.Parametric) { EditorGUILayout.PropertyField(m_ShapeLightParametricRadius, Styles.shapeLightParametricRadius); if (m_ShapeLightParametricRadius.floatValue < 0) m_ShapeLightParametricRadius.floatValue = 0; EditorGUILayout.IntSlider(m_ShapeLightParametricSides, 3, 48, Styles.shapeLightParametricSides); EditorGUILayout.Slider(m_ShapeLightParametricAngleOffset, 0, 359, Styles.shapeLightAngleOffset); } EditorGUILayout.PropertyField(m_ShapeLightFalloffSize, Styles.generalFalloffSize); if (m_ShapeLightFalloffSize.floatValue < 0) m_ShapeLightFalloffSize.floatValue = 0; EditorGUILayout.Slider(m_FalloffIntensity, 0, 1, Styles.generalFalloffIntensity); if (lightType == Light2D.LightType.Parametric || lightType == Light2D.LightType.Freeform) { bool oldWideMode = EditorGUIUtility.wideMode; EditorGUIUtility.wideMode = true; EditorGUILayout.PropertyField(m_ShapeLightFalloffOffset, Styles.shapeLightFalloffOffset); EditorGUIUtility.wideMode = oldWideMode; } } } Vector3 DrawAngleSlider2D(Transform transform, Quaternion rotation, float radius, float offset, Handles.CapFunction capFunc, float capSize, bool leftAngle, bool drawLine, bool useCapOffset, ref float angle) { float oldAngle = angle; float angleBy2 = (angle / 2) * (leftAngle ? -1.0f : 1.0f); Vector3 trcwPos = Quaternion.AngleAxis(angleBy2, -transform.forward) * (transform.up); Vector3 cwPos = transform.position + trcwPos * (radius + offset); float direction = leftAngle ? 1 : -1; // Offset the handle float size = .25f * capSize; Vector3 handleOffset = useCapOffset ? rotation * new Vector3(direction * size, 0, 0) : Vector3.zero; EditorGUI.BeginChangeCheck(); var id = GUIUtility.GetControlID("AngleSlider".GetHashCode(), FocusType.Passive); Vector3 cwHandle = Handles.Slider2D(id, cwPos, handleOffset, Vector3.forward, rotation * Vector3.up, rotation * Vector3.right, capSize, capFunc, Vector3.zero); if (EditorGUI.EndChangeCheck()) { Vector3 toCwHandle = (transform.position - cwHandle).normalized; angle = 360 - 2 * Quaternion.Angle(Quaternion.FromToRotation(transform.up, toCwHandle), Quaternion.identity); angle = Mathf.Round(angle * 100) / 100f; float side = Vector3.Dot(direction * transform.right, toCwHandle); if (side < 0) { if (oldAngle < 180) angle = 0; else angle = 360; } } if (drawLine) Handles.DrawLine(transform.position, cwHandle); return cwHandle; } private float DrawAngleHandle(Transform transform, float radius, float offset, Handles.CapFunction capLeft, Handles.CapFunction capRight, ref float angle) { float old = angle; float handleOffset = HandleUtility.GetHandleSize(transform.position) * offset; float handleSize = HandleUtility.GetHandleSize(transform.position) * k_AngleCapSize; Quaternion rotLt = Quaternion.AngleAxis(-angle / 2, -transform.forward) * transform.rotation; DrawAngleSlider2D(transform, rotLt, radius, handleOffset, capLeft, handleSize, true, true, true, ref angle); Quaternion rotRt = Quaternion.AngleAxis(angle / 2, -transform.forward) * transform.rotation; DrawAngleSlider2D(transform, rotRt, radius, handleOffset, capRight, handleSize, false, true, true, ref angle); return angle - old; } private void DrawRadiusArc(Transform transform, float radius, float angle, int steps, Handles.CapFunction capFunc, float capSize, bool even) { Handles.DrawWireArc(transform.position, transform.forward, Quaternion.AngleAxis(180 - angle / 2, transform.forward) * -transform.up, angle, radius); } Handles.CapFunction GetCapFunc(Texture texture, bool isAngleHandle) { return (controlID, position, rotation, size, eventType) => Light2DEditorUtility.GUITextureCap(controlID, texture, position, rotation, size, eventType, isAngleHandle); } private void DrawAngleHandles(Light2D light) { var oldColor = Handles.color; Handles.color = Color.yellow; float outerAngle = light.pointLightOuterAngle; float diff = DrawAngleHandle(light.transform, light.pointLightOuterRadius, k_AngleCapOffset, GetCapFunc(Styles.lightCapTopRight, true), GetCapFunc(Styles.lightCapBottomRight, true), ref outerAngle); light.pointLightOuterAngle = outerAngle; if (diff != 0.0f) light.pointLightInnerAngle = Mathf.Max(0.0f, light.pointLightInnerAngle + diff); float innerAngle = light.pointLightInnerAngle; diff = DrawAngleHandle(light.transform, light.pointLightOuterRadius, -k_AngleCapOffset, GetCapFunc(Styles.lightCapTopLeft, true), GetCapFunc(Styles.lightCapBottomLeft, true), ref innerAngle); light.pointLightInnerAngle = innerAngle; if (diff != 0.0f) light.pointLightInnerAngle = light.pointLightInnerAngle < light.pointLightOuterAngle ? light.pointLightInnerAngle : light.pointLightOuterAngle; light.pointLightInnerAngle = Mathf.Min(light.pointLightInnerAngle, light.pointLightOuterAngle); Handles.color = oldColor; } private void DrawRangeHandles(Light2D light) { var dummy = 0.0f; bool radiusChanged = false; Vector3 handlePos = Vector3.zero; Quaternion rotLeft = Quaternion.AngleAxis(0, -light.transform.forward) * light.transform.rotation; float handleOffset = HandleUtility.GetHandleSize(light.transform.position) * k_AngleCapOffsetSecondary; float handleSize = HandleUtility.GetHandleSize(light.transform.position) * k_AngleCapSize; var oldColor = Handles.color; Handles.color = Color.yellow; float outerRadius = light.pointLightOuterRadius; EditorGUI.BeginChangeCheck(); Vector3 returnPos = DrawAngleSlider2D(light.transform, rotLeft, outerRadius, -handleOffset, GetCapFunc(Styles.lightCapUp, false), handleSize, false, false, false, ref dummy); if (EditorGUI.EndChangeCheck()) { var vec = (returnPos - light.transform.position).normalized; light.transform.up = new Vector3(vec.x, vec.y, 0); outerRadius = (returnPos - light.transform.position).magnitude; outerRadius = outerRadius + handleOffset; radiusChanged = true; } DrawRadiusArc(light.transform, light.pointLightOuterRadius, light.pointLightOuterAngle, 0, Handles.DotHandleCap, k_RangeCapSize, false); Handles.color = Color.gray; float innerRadius = light.pointLightInnerRadius; EditorGUI.BeginChangeCheck(); returnPos = DrawAngleSlider2D(light.transform, rotLeft, innerRadius, handleOffset, GetCapFunc(Styles.lightCapDown, false), handleSize, true, false, false, ref dummy); if (EditorGUI.EndChangeCheck()) { innerRadius = (returnPos - light.transform.position).magnitude; innerRadius = innerRadius - handleOffset; radiusChanged = true; } DrawRadiusArc(light.transform, light.pointLightInnerRadius, light.pointLightOuterAngle, 0, Handles.SphereHandleCap, k_InnerRangeCapSize, false); Handles.color = oldColor; if (radiusChanged) { light.pointLightInnerRadius = (outerRadius < innerRadius) ? outerRadius : innerRadius; light.pointLightOuterRadius = (innerRadius > outerRadius) ? innerRadius : outerRadius; } } void OnSceneGUI() { var light = target as Light2D; if (light == null) return; Transform t = light.transform; switch (light.lightType) { case Light2D.LightType.Point: { Undo.RecordObject(light.transform, "Edit Point Light Transform"); Undo.RecordObject(light, "Edit Point Light"); DrawRangeHandles(light); DrawAngleHandles(light); if (GUI.changed) EditorUtility.SetDirty(light); } break; case Light2D.LightType.Sprite: { var cookieSprite = light.lightCookieSprite; if (cookieSprite != null) { Vector3 min = cookieSprite.bounds.min; Vector3 max = cookieSprite.bounds.max; Vector3 v0 = t.TransformPoint(new Vector3(min.x, min.y)); Vector3 v1 = t.TransformPoint(new Vector3(max.x, min.y)); Vector3 v2 = t.TransformPoint(new Vector3(max.x, max.y)); Vector3 v3 = t.TransformPoint(new Vector3(min.x, max.y)); Handles.DrawLine(v0, v1); Handles.DrawLine(v1, v2); Handles.DrawLine(v2, v3); Handles.DrawLine(v3, v0); } } break; case Light2D.LightType.Parametric: { float radius = light.shapeLightParametricRadius; float sides = light.shapeLightParametricSides; float angleOffset = Mathf.PI / 2.0f + Mathf.Deg2Rad * light.shapeLightParametricAngleOffset; if (sides < 3) sides = 3; if (sides == 4) angleOffset = Mathf.PI / 4.0f + Mathf.Deg2Rad * light.shapeLightParametricAngleOffset; Vector3 direction = new Vector3(Mathf.Cos(angleOffset), Mathf.Sin(angleOffset), 0); Vector3 startPoint = radius * direction; Vector3 featherStartPoint = startPoint + light.shapeLightFalloffSize * direction; float radiansPerSide = 2 * Mathf.PI / sides; Vector3 falloffOffset = light.shapeLightFalloffOffset; for (int i = 0; i < sides; ++i) { float endAngle = (i + 1) * radiansPerSide; direction = new Vector3(Mathf.Cos(endAngle + angleOffset), Mathf.Sin(endAngle + angleOffset), 0); Vector3 endPoint = radius * direction; Vector3 featherEndPoint = endPoint + light.shapeLightFalloffSize * direction; Handles.DrawLine(t.TransformPoint(startPoint), t.TransformPoint(endPoint)); Handles.DrawLine(t.TransformPoint(featherStartPoint + falloffOffset), t.TransformPoint(featherEndPoint + falloffOffset)); startPoint = endPoint; featherStartPoint = featherEndPoint; } } break; case Light2D.LightType.Freeform: { // Draw the falloff shape's outline List falloffShape = light.GetFalloffShape(); Handles.color = Color.white; Vector3 falloffOffset = m_ShapeLightFalloffOffset.vector2Value; for (int i = 0; i < falloffShape.Count - 1; ++i) { Handles.DrawLine(t.TransformPoint(falloffShape[i]) + falloffOffset, t.TransformPoint(falloffShape[i + 1]) + falloffOffset); Handles.DrawLine(t.TransformPoint(light.shapePath[i]), t.TransformPoint(light.shapePath[i + 1])); } Handles.DrawLine(t.TransformPoint(falloffShape[falloffShape.Count - 1]) + falloffOffset, t.TransformPoint(falloffShape[0]) + falloffOffset); Handles.DrawLine(t.TransformPoint(light.shapePath[falloffShape.Count - 1]), t.TransformPoint(light.shapePath[0])); } break; } } public override void OnInspectorGUI() { UniversalRenderPipelineAsset asset = UniversalRenderPipeline.asset; if (asset != null) { if (!Light2DEditorUtility.IsUsing2DRenderer()) { EditorGUILayout.HelpBox(Styles.asset2DUnassignedWarning); return; } } else { EditorGUILayout.HelpBox(Styles.renderPipelineUnassignedWarning); return; } EditorGUILayout.Space(); serializedObject.Update(); var meshChanged = false; Rect lightTypeRect = EditorGUILayout.GetControlRect(); EditorGUI.BeginProperty(lightTypeRect, GUIContent.none, m_LightType); EditorGUI.BeginChangeCheck(); int newLightType = EditorGUI.Popup(lightTypeRect, Styles.generalLightType, m_LightType.intValue, Styles.lightTypeOptions); if (EditorGUI.EndChangeCheck()) { m_LightType.intValue = newLightType; meshChanged = true; } EditorGUI.EndProperty(); switch (m_LightType.intValue) { case (int)Light2D.LightType.Point: { OnPointLight(serializedObject); } break; case (int)Light2D.LightType.Parametric: case (int)Light2D.LightType.Freeform: case (int)Light2D.LightType.Sprite: { OnShapeLight((Light2D.LightType)m_LightType.intValue, serializedObject); } break; } if(m_LightType.intValue != (int)Light2D.LightType.Global) EditorGUILayout.PropertyField(m_AlphaBlendOnOverlap, Styles.generalLightOverlapMode); EditorGUILayout.PropertyField(m_LightOrder, Styles.generalLightOrder); if (!m_AnyBlendStyleEnabled) EditorGUILayout.HelpBox(Styles.generalLightNoLightEnabled); else EditorGUILayout.IntPopup(m_BlendStyleIndex, m_BlendStyleNames, m_BlendStyleIndices, Styles.generalBlendStyle); EditorGUILayout.PropertyField(m_LightColor, Styles.generalLightColor); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_LightIntensity, Styles.generalLightIntensity); if (EditorGUI.EndChangeCheck()) m_LightIntensity.floatValue = Mathf.Max(m_LightIntensity.floatValue, 0); if (m_LightType.intValue != (int)Light2D.LightType.Global) { EditorGUILayout.PropertyField(m_UseNormalMap, Styles.generalUseNormalMap); if (m_UseNormalMap.boolValue) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(m_PointZDistance, Styles.pointLightZDistance); if (EditorGUI.EndChangeCheck()) m_PointZDistance.floatValue = Mathf.Max(0.0f, m_PointZDistance.floatValue); EditorGUILayout.PropertyField(m_PointLightQuality, Styles.pointLightQuality); } EditorGUILayout.Slider(m_VolumetricAlpha, 0, 1, Styles.generalVolumeOpacity); EditorGUILayout.Slider(m_ShadowIntensity, 0, 1, Styles.generalShadowIntensity); if(m_VolumetricAlpha.floatValue > 0) EditorGUILayout.Slider(m_ShadowVolumeIntensity, 0, 1, Styles.generalShadowVolumeIntensity); } m_SortingLayerDropDown.OnTargetSortingLayers(serializedObject, targets, Styles.generalSortingLayerPrefixLabel, AnalyticsTrackChanges); if (m_LightType.intValue == (int)Light2D.LightType.Freeform) { DoEditButton(PathEditorToolContents.icon, "Edit Shape"); DoPathInspector(); DoSnappingInspector(); } AnalyticsTrackChanges(serializedObject); if (serializedObject.ApplyModifiedProperties()) { if(meshChanged) lightObject.UpdateMesh(); } } } }