using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Experimental.Rendering.Universal.Path2D { internal interface IEditablePath : ISelectable { ShapeType shapeType { get; set; } IUndoObject undoObject { get; set; } ISelection selection { get; } Matrix4x4 localToWorldMatrix { get; set; } Vector3 forward { get; set; } Vector3 up { get; set; } Vector3 right { get; set; } bool isOpenEnded { get; set; } int pointCount { get; } ControlPoint GetPoint(int index); void SetPoint(int index, ControlPoint controlPoint); void AddPoint(ControlPoint controlPoint); void InsertPoint(int index, ControlPoint controlPoint); void RemovePoint(int index); void Clear(); } }