using UnityEngine; using UnityEditor; namespace UnityEditor.Experimental.Rendering.Universal.Path2D { internal class Snapping : ISnapping { public Vector3 Snap(Vector3 position) { return new Vector3( Snap(position.x, EditorPrefs.GetFloat("MoveSnapX", 1f)), Snap(position.y, EditorPrefs.GetFloat("MoveSnapY", 1f)), position.z); } private float Snap(float value, float snap) { return Mathf.Round(value / snap) * snap; } } }