using System.IO; using UnityEngine; using UnityEditor.AssetImporters; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace UnityEditor.Rendering.Universal { class SketchupMaterialDescriptionPreprocessor : AssetPostprocessor { static readonly uint k_Version = 1; static readonly int k_Order = 2; public override uint GetVersion() { return k_Version; } public override int GetPostprocessOrder() { return k_Order; } public void OnPreprocessMaterialDescription(MaterialDescription description, Material material, AnimationClip[] clips) { var pipelineAsset = GraphicsSettings.currentRenderPipeline; if (!pipelineAsset || pipelineAsset.GetType() != typeof(UniversalRenderPipelineAsset)) return; var lowerCasePath = Path.GetExtension(assetPath).ToLower(); if (lowerCasePath != ".skp") return; string path = AssetDatabase.GUIDToAssetPath(ShaderUtils.GetShaderGUID(ShaderPathID.Lit)); var shader = AssetDatabase.LoadAssetAtPath(path); if (shader == null) return; material.shader = shader; float floatProperty; Vector4 vectorProperty; TexturePropertyDescription textureProperty; if (description.TryGetProperty("DiffuseMap", out textureProperty) && textureProperty.texture!=null) { SetMaterialTextureProperty("_BaseMap", material, textureProperty); SetMaterialTextureProperty("_MainTex", material, textureProperty); var color = new Color(1.0f, 1.0f, 1.0f, 1.0f); material.SetColor("_BaseColor", color); material.SetColor("_Color", color); } else if (description.TryGetProperty("DiffuseColor", out vectorProperty)) { Color diffuseColor = vectorProperty; diffuseColor = PlayerSettings.colorSpace == ColorSpace.Linear ? diffuseColor.gamma : diffuseColor; material.SetColor("_BaseColor", diffuseColor); material.SetColor("_Color", diffuseColor); } if (description.TryGetProperty("IsTransparent", out floatProperty) && floatProperty == 1.0f) { material.SetFloat("_Mode", (float)3.0); // From C# enum BlendMode material.SetOverrideTag("RenderType", "Transparent"); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); material.SetInt("_ZWrite", 0); material.EnableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = (int)UnityEngine.Rendering.RenderQueue.Transparent; material.SetInt("_Surface", 1); } else { material.SetFloat("_Mode", (float)0.0); // From C# enum BlendMode material.SetOverrideTag("RenderType", ""); material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One); material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt("_ZWrite", 1); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = -1; material.SetInt("_Surface", 0); } } static void SetMaterialTextureProperty(string propertyName, Material material, TexturePropertyDescription textureProperty) { material.SetTexture(propertyName, textureProperty.texture); material.SetTextureOffset(propertyName, textureProperty.offset); material.SetTextureScale(propertyName, textureProperty.scale); } } }