using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; namespace UnityEditor.Timeline { class SequenceState : ISequenceState { readonly WindowState m_WindowState; readonly SequenceState m_ParentSequence; double m_Time; Range? m_CachedEvaluableRange; public TimelineAsset asset { get; } public PlayableDirector director { get; } public TimelineClip hostClip { get; } public double start { get; } public double timeScale { get; } public double duration { get { if (asset == null) return 0.0; var assetDuration = asset.durationMode == TimelineAsset.DurationMode.FixedLength ? asset.fixedDuration : asset.duration; return hostClip == null ? assetDuration : Math.Min(hostClip.duration, assetDuration); } } bool? m_IsReadOnly; public bool isReadOnly { get { if (!m_IsReadOnly.HasValue) m_IsReadOnly = FileUtil.IsReadOnly(asset); return m_IsReadOnly.Value; } } public void ResetIsReadOnly() { m_IsReadOnly = null; } public TimelineAssetViewModel viewModel { get { return TimelineWindowViewPrefs.GetOrCreateViewModel(asset); } } public double time { get { if (m_ParentSequence != null) return hostClip.ToLocalTimeUnbound(m_ParentSequence.time); return GetLocalTime(); } set { var correctedValue = Math.Min(value, TimeUtility.k_MaxTimelineDurationInSeconds); viewModel.windowTime = correctedValue; if (m_ParentSequence != null) m_ParentSequence.time = hostClip.FromLocalTimeUnbound(correctedValue); else SetLocalTime(correctedValue); } } public int frame { get { return TimeUtility.ToFrames(time, frameRate); } set { time = TimeUtility.FromFrames(Mathf.Max(0, value), frameRate); } } public float frameRate { get { if (asset != null) return asset.editorSettings.fps; return TimelineAsset.EditorSettings.kDefaultFps; } set { TimelineAsset.EditorSettings settings = asset.editorSettings; if (Math.Abs(settings.fps - value) > TimeUtility.kFrameRateEpsilon) { settings.fps = Mathf.Max(value, (float)TimeUtility.kFrameRateEpsilon); EditorUtility.SetDirty(asset); } } } public SequenceState(WindowState windowState, TimelineAsset asset, PlayableDirector director, TimelineClip hostClip, SequenceState parentSequence) { m_WindowState = windowState; m_ParentSequence = parentSequence; this.asset = asset; this.director = director; this.hostClip = hostClip; start = hostClip == null ? 0.0 : hostClip.start; timeScale = hostClip == null ? 1.0 : hostClip.timeScale * parentSequence.timeScale; } public Range GetEvaluableRange() { if (hostClip == null) return new Range { start = 0.0, end = duration }; if (!m_CachedEvaluableRange.HasValue) { var globalRange = GetGlobalEvaluableRange(); m_CachedEvaluableRange = new Range { start = ToLocalTime(globalRange.start), end = ToLocalTime(globalRange.end) }; } return m_CachedEvaluableRange.Value; } public string TimeAsString(double timeValue, string format = "F2") { if (TimelinePreferences.instance.timeUnitInFrame) return TimeUtility.TimeAsFrames(timeValue, frameRate, format); return TimeUtility.TimeAsTimeCode(timeValue, frameRate, format); } public double ToGlobalTime(double t) { if (hostClip == null) return t; return m_ParentSequence.ToGlobalTime(hostClip.FromLocalTimeUnbound(t)); } public double ToLocalTime(double t) { if (hostClip == null) return t; return hostClip.ToLocalTimeUnbound(m_ParentSequence.ToLocalTime(t)); } double GetLocalTime() { if (!m_WindowState.previewMode && !Application.isPlaying) return viewModel.windowTime; // the time needs to always be synchronized with the director if (director != null) m_Time = director.time; return m_Time; } void SetLocalTime(double newTime) { // do this prior to the calback, because the callback pulls from the get if (director != null) director.time = newTime; if (Math.Abs(m_Time - newTime) > TimeUtility.kTimeEpsilon) { m_Time = newTime; m_WindowState.InvokeTimeChangeCallback(); } } Range GetGlobalEvaluableRange() { if (hostClip == null) return new Range { start = 0.0, end = duration }; var currentRange = new Range { start = hostClip.ToLocalTimeUnbound(ToGlobalTime(hostClip.start)), end = hostClip.ToLocalTimeUnbound(ToGlobalTime(hostClip.end)) }; return Range.Intersection(currentRange, m_ParentSequence.GetGlobalEvaluableRange()); } public void Dispose() { TimelineWindowViewPrefs.SaveViewModel(asset); } } }