using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Experimental.Animations; using UnityEditorInternal; #if UNITY_2021_2_OR_NEWER using UnityEditor.SceneManagement; #else using UnityEditor.Experimental.SceneManagement; #endif using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; using UnityEngine.Animations; namespace UnityEditor.Timeline { delegate bool PendingUpdateDelegate(WindowState state, Event currentEvent); class WindowState { const int k_TimeCodeTextFieldId = 3790; readonly TimelineWindow m_Window; bool m_Recording; readonly SpacePartitioner m_SpacePartitioner = new SpacePartitioner(); readonly SpacePartitioner m_HeaderSpacePartitioner = new SpacePartitioner(); readonly List m_CaptureSession = new List(); int m_DirtyStamp; float m_BindingAreaWidth = WindowConstants.defaultBindingAreaWidth; bool m_MustRebuildGraph; float m_LastTime; readonly PropertyCollector m_PropertyCollector = new PropertyCollector(); static AnimationModeDriver s_PreviewDriver; List m_PreviewedAnimators; List m_PreviewedComponents; public static double kTimeEpsilon { get { return TimeUtility.kTimeEpsilon; } } public static readonly float kMaxShownTime = (float)TimeUtility.k_MaxTimelineDurationInSeconds; static readonly ISequenceState k_NullSequenceState = new NullSequenceState(); // which tracks are armed for record - only one allowed per 'actor' Dictionary m_ArmedTracks = new Dictionary(); TimelineWindow.TimelineWindowPreferences m_Preferences; List m_OnStartFrameUpdates; List m_OnEndFrameUpdates; readonly SequenceHierarchy m_SequenceHierarchy; public event Action windowOnGuiStarted; public event Action windowOnGuiFinished; public event Action OnPlayStateChange; public event System.Action OnDirtyStampChange; public event System.Action OnRebuildGraphChange; public event System.Action OnTimeChange; public event System.Action OnRecordingChange; public event System.Action OnBeforeSequenceChange; public event System.Action OnAfterSequenceChange; public WindowState(TimelineWindow w, SequenceHierarchy hierarchy) { m_Window = w; m_Preferences = w.preferences; hierarchy.Init(this); m_SequenceHierarchy = hierarchy; TimelinePlayable.muteAudioScrubbing = muteAudioScrubbing; } public static AnimationModeDriver previewDriver { get { if (s_PreviewDriver == null) { s_PreviewDriver = ScriptableObject.CreateInstance(); AnimationPreviewUtilities.s_PreviewDriver = s_PreviewDriver; } return s_PreviewDriver; } } public EditorWindow editorWindow { get { return m_Window; } } public ISequenceState editSequence { get { // Using "null" ISequenceState to avoid checking against null all the time. // This *should* be removed in a phase 2 of refactoring, where we make sure // to pass around the correct state object instead of letting clients dig // into the WindowState for whatever they want. return m_SequenceHierarchy.editSequence ?? k_NullSequenceState; } } public ISequenceState masterSequence { get { return m_SequenceHierarchy.masterSequence ?? k_NullSequenceState; } } public ISequenceState referenceSequence { get { return timeReferenceMode == TimeReferenceMode.Local ? editSequence : masterSequence; } } public bool rebuildGraph { get { return m_MustRebuildGraph; } set { SyncNotifyValue(ref m_MustRebuildGraph, value, OnRebuildGraphChange); } } public float mouseDragLag { get; set; } public SpacePartitioner spacePartitioner { get { return m_SpacePartitioner; } } public SpacePartitioner headerSpacePartitioner { get { return m_HeaderSpacePartitioner; } } public List captured { get { return m_CaptureSession; } } public void AddCaptured(Manipulator manipulator) { if (!m_CaptureSession.Contains(manipulator)) m_CaptureSession.Add(manipulator); } public void RemoveCaptured(Manipulator manipulator) { m_CaptureSession.Remove(manipulator); } public bool isJogging { get; set; } public int viewStateHash { get; private set; } public float bindingAreaWidth { get { return m_BindingAreaWidth; } set { m_BindingAreaWidth = value; } } public float sequencerHeaderWidth { get { return editSequence.viewModel.sequencerHeaderWidth; } set { editSequence.viewModel.sequencerHeaderWidth = Mathf.Clamp(value, WindowConstants.minHeaderWidth, WindowConstants.maxHeaderWidth); } } public float mainAreaWidth { get; set; } public float trackScale { get { return editSequence.viewModel.trackScale; } set { editSequence.viewModel.trackScale = value; m_Window.treeView.CalculateRowRects(); } } public int dirtyStamp { get { return m_DirtyStamp; } private set { SyncNotifyValue(ref m_DirtyStamp, value, OnDirtyStampChange); } } public bool showQuadTree { get; set; } public bool canRecord { get { return AnimationMode.InAnimationMode(previewDriver) || !AnimationMode.InAnimationMode(); } } public bool recording { get { if (!previewMode) m_Recording = false; return m_Recording; } // set can only be used to disable recording set { if (ignorePreview) return; // force preview mode on if (value) previewMode = true; bool newValue = value; if (!previewMode) newValue = false; if (newValue && m_ArmedTracks.Count == 0) { Debug.LogError("Cannot enable recording without an armed track"); newValue = false; } if (!newValue) m_ArmedTracks.Clear(); if (newValue != m_Recording) { if (newValue) AnimationMode.StartAnimationRecording(); else AnimationMode.StopAnimationRecording(); InspectorWindow.RepaintAllInspectors(); } SyncNotifyValue(ref m_Recording, newValue, OnRecordingChange); } } public bool previewMode { get { return ignorePreview || AnimationMode.InAnimationMode(previewDriver); } set { if (ignorePreview) return; bool inAnimationMode = AnimationMode.InAnimationMode(previewDriver); if (!value) { if (inAnimationMode) { Stop(); OnStopPreview(); AnimationMode.StopAnimationMode(previewDriver); AnimationPropertyContextualMenu.Instance.SetResponder(null); previewedDirectors = null; } } else if (!inAnimationMode) { editSequence.time = editSequence.viewModel.windowTime; EvaluateImmediate(); // does appropriate caching prior to enabling } } } public bool playing { get { return masterSequence.director != null && masterSequence.director.state == PlayState.Playing; } } public float playbackSpeed { get; set; } public bool frameSnap { get { return TimelinePreferences.instance.snapToFrame; } set { TimelinePreferences.instance.snapToFrame = value; } } public bool edgeSnaps { get { return TimelinePreferences.instance.edgeSnap; } set { TimelinePreferences.instance.edgeSnap = value; } } public bool muteAudioScrubbing { get { return !TimelinePreferences.instance.audioScrubbing; } set { TimelinePreferences.instance.audioScrubbing = !value; TimelinePlayable.muteAudioScrubbing = value; RebuildPlayableGraph(); } } public bool playRangeLoopMode { get { return m_Preferences.playRangeLoopMode; } set { m_Preferences.playRangeLoopMode = value; } } public TimeReferenceMode timeReferenceMode { get { return m_Preferences.timeReferenceMode; } set { m_Preferences.timeReferenceMode = value; } } public bool timeInFrames { get { return TimelinePreferences.instance.timeUnitInFrame; } set { TimelinePreferences.instance.timeUnitInFrame = value; } } public bool showAudioWaveform { get { return TimelinePreferences.instance.showAudioWaveform; } set { TimelinePreferences.instance.showAudioWaveform = value; } } public Vector2 playRange { get { return masterSequence.viewModel.timeAreaPlayRange; } set { masterSequence.viewModel.timeAreaPlayRange = ValidatePlayRange(value); } } public bool showMarkerHeader { get { return editSequence.viewModel.showMarkerHeader; } set { GetWindow().SetShowMarkerHeader(value); } } void UnSelectMarkerOnHeaderTrack() { foreach (IMarker marker in SelectionManager.SelectedMarkers()) { if (marker.parent == editSequence.asset.markerTrack) SelectionManager.Remove(marker); } } public EditMode.EditType editType { get { return m_Preferences.editType; } set { m_Preferences.editType = value; } } public PlaybackScrollMode autoScrollMode { get { return TimelinePreferences.instance.playbackScrollMode; } set { TimelinePreferences.instance.playbackScrollMode = value; } } public bool isClipSnapping { get; set; } public List previewedDirectors { get; private set; } public void OnDestroy() { if (!ignorePreview) Stop(); if (m_OnStartFrameUpdates != null) m_OnStartFrameUpdates.Clear(); if (m_OnEndFrameUpdates != null) m_OnEndFrameUpdates.Clear(); m_SequenceHierarchy.Clear(); windowOnGuiStarted = null; windowOnGuiFinished = null; } public void OnSceneSaved() { // the director will reset it's time when the scene is saved. EnsureWindowTimeConsistency(); } public void SetCurrentSequence(TimelineAsset timelineAsset, PlayableDirector director, TimelineClip hostClip) { if (OnBeforeSequenceChange != null) OnBeforeSequenceChange.Invoke(); OnCurrentDirectorWillChange(); if (hostClip == null || timelineAsset == null) { m_PropertyCollector.Clear(); m_SequenceHierarchy.Clear(); } if (timelineAsset != null) m_SequenceHierarchy.Add(timelineAsset, director, hostClip); if (OnAfterSequenceChange != null) OnAfterSequenceChange.Invoke(); } public void PopSequencesUntilCount(int count) { if (count >= m_SequenceHierarchy.count) return; if (count < 1) return; if (OnBeforeSequenceChange != null) OnBeforeSequenceChange.Invoke(); var nextDirector = m_SequenceHierarchy.GetStateAtIndex(count - 1).director; OnCurrentDirectorWillChange(); m_SequenceHierarchy.RemoveUntilCount(count); EnsureWindowTimeConsistency(); if (OnAfterSequenceChange != null) OnAfterSequenceChange.Invoke(); } public SequencePath GetCurrentSequencePath() { return m_SequenceHierarchy.ToSequencePath(); } public void SetCurrentSequencePath(SequencePath path, bool forceRebuild) { if (!m_SequenceHierarchy.NeedsUpdate(path, forceRebuild)) return; if (OnBeforeSequenceChange != null) OnBeforeSequenceChange.Invoke(); m_SequenceHierarchy.FromSequencePath(path, forceRebuild); if (OnAfterSequenceChange != null) OnAfterSequenceChange.Invoke(); } public IEnumerable GetAllSequences() { return m_SequenceHierarchy.allSequences; } public void Reset() { recording = false; previewMode = false; } public double GetSnappedTimeAtMousePosition(Vector2 mousePos) { return TimeReferenceUtility.SnapToFrameIfRequired(ScreenSpacePixelToTimeAreaTime(mousePos.x)); } static void SyncNotifyValue(ref T oldValue, T newValue, System.Action changeStateCallback) { var stateChanged = false; if (oldValue == null) { oldValue = newValue; stateChanged = true; } else { if (!oldValue.Equals(newValue)) { oldValue = newValue; stateChanged = true; } } if (stateChanged && changeStateCallback != null) { changeStateCallback.Invoke(); } } public void SetTimeAreaTransform(Vector2 newTranslation, Vector2 newScale) { m_Window.timeArea.SetTransform(newTranslation, newScale); TimeAreaChanged(); } public void SetTimeAreaShownRange(float min, float max) { m_Window.timeArea.SetShownHRange(min, max); TimeAreaChanged(); } internal void TimeAreaChanged() { if (editSequence.asset != null) { Vector2 newShownRange = new Vector2(m_Window.timeArea.shownArea.x, m_Window.timeArea.shownArea.xMax); if (editSequence.viewModel.timeAreaShownRange != newShownRange) { editSequence.viewModel.timeAreaShownRange = newShownRange; if (!FileUtil.IsReadOnly(editSequence.asset)) EditorUtility.SetDirty(editSequence.asset); } } } public void ResetPreviewMode() { var mode = previewMode; previewMode = false; previewMode = mode; } public bool TimeIsInRange(float value) { Rect shownArea = m_Window.timeArea.shownArea; return value >= shownArea.x && value <= shownArea.xMax; } public bool RangeIsVisible(Range range) { var shownArea = m_Window.timeArea.shownArea; return range.start < shownArea.xMax && range.end > shownArea.xMin; } public void EnsurePlayHeadIsVisible() { double minDisplayedTime = PixelToTime(timeAreaRect.xMin); double maxDisplayedTime = PixelToTime(timeAreaRect.xMax); double currentTime = editSequence.time; if (currentTime >= minDisplayedTime && currentTime <= maxDisplayedTime) return; float displayedTimeRange = (float)(maxDisplayedTime - minDisplayedTime); float minimumTimeToDisplay = (float)currentTime - displayedTimeRange / 2.0f; float maximumTimeToDisplay = (float)currentTime + displayedTimeRange / 2.0f; SetTimeAreaShownRange(minimumTimeToDisplay, maximumTimeToDisplay); } public void SetPlayHeadToMiddle() { double minDisplayedTime = PixelToTime(timeAreaRect.xMin); double maxDisplayedTime = PixelToTime(timeAreaRect.xMax); double currentTime = editSequence.time; float displayedTimeRange = (float)(maxDisplayedTime - minDisplayedTime); if (currentTime >= minDisplayedTime && currentTime <= maxDisplayedTime) { if (currentTime < minDisplayedTime + displayedTimeRange / 2) return; } const float kCatchUpSpeed = 3f; float realDelta = Mathf.Clamp(Time.realtimeSinceStartup - m_LastTime, 0f, 1f) * kCatchUpSpeed; float scrollCatchupAmount = kCatchUpSpeed * realDelta * displayedTimeRange / 2; if (currentTime < minDisplayedTime) { SetTimeAreaShownRange((float)currentTime, (float)currentTime + displayedTimeRange); } else if (currentTime > maxDisplayedTime) { SetTimeAreaShownRange((float)currentTime - displayedTimeRange + scrollCatchupAmount, (float)currentTime + scrollCatchupAmount); } else if (currentTime > minDisplayedTime + displayedTimeRange / 2) { float targetMinDisplayedTime = Mathf.Min((float)minDisplayedTime + scrollCatchupAmount, (float)(currentTime - displayedTimeRange / 2)); SetTimeAreaShownRange(targetMinDisplayedTime, targetMinDisplayedTime + displayedTimeRange); } } internal void UpdateLastFrameTime() { m_LastTime = Time.realtimeSinceStartup; } public Vector2 timeAreaShownRange { get { if (m_Window.state.editSequence.asset != null) return editSequence.viewModel.timeAreaShownRange; return TimelineAssetViewModel.TimeAreaDefaultRange; } set { SetTimeAreaShownRange(value.x, value.y); } } public Vector2 timeAreaTranslation { get { return m_Window.timeArea.translation; } } public Vector2 timeAreaScale { get { return m_Window.timeArea.scale; } } public Rect timeAreaRect { get { var sequenceContentRect = m_Window.sequenceContentRect; return new Rect( sequenceContentRect.x, WindowConstants.timeAreaYPosition, Mathf.Max(sequenceContentRect.width, WindowConstants.timeAreaMinWidth), WindowConstants.timeAreaHeight ); } } public float windowHeight { get { return m_Window.position.height; } } public bool playRangeEnabled { get { return !ignorePreview && masterSequence.viewModel.playRangeEnabled && !IsEditingASubTimeline(); } set { if (!ignorePreview) masterSequence.viewModel.playRangeEnabled = value; } } public bool ignorePreview { get { var shouldIgnorePreview = masterSequence.asset != null && !masterSequence.asset.editorSettings.scenePreview; return Application.isPlaying || shouldIgnorePreview; } } public TimelineWindow GetWindow() { return m_Window; } public void Play() { if (masterSequence.director == null) return; if (!previewMode) previewMode = true; if (previewMode) { if (masterSequence.time > masterSequence.duration) masterSequence.time = 0; masterSequence.director.Play(); masterSequence.director.ProcessPendingGraphChanges(); PlayableDirector.ResetFrameTiming(); InvokePlayStateChangeCallback(true); } } public void Pause() { if (masterSequence.director != null) { masterSequence.director.Pause(); masterSequence.director.ProcessPendingGraphChanges(); SynchronizeSequencesAfterPlayback(); InvokePlayStateChangeCallback(false); } } public void SetPlaying(bool start) { if (start && !playing) { Play(); } if (!start && playing) { Pause(); } } public void Stop() { if (masterSequence.director != null) { masterSequence.director.Stop(); masterSequence.director.ProcessPendingGraphChanges(); InvokePlayStateChangeCallback(false); } } void InvokePlayStateChangeCallback(bool isPlaying) { if (OnPlayStateChange != null) OnPlayStateChange.Invoke(isPlaying); } public void RebuildPlayableGraph() { if (masterSequence.director != null) { masterSequence.director.RebuildGraph(); // rebuild both the parent and the edit sequences. control tracks don't necessary // rebuild the subdirector on recreation if (editSequence.director != null && editSequence.director != masterSequence.director) { editSequence.director.RebuildGraph(); } } } public void Evaluate() { if (masterSequence.director != null) { if (!EditorApplication.isPlaying && !previewMode) GatherProperties(masterSequence.director); ForceTimeOnDirector(masterSequence.director); masterSequence.director.DeferredEvaluate(); if (EditorApplication.isPlaying == false) { PlayModeView.RepaintAll(); SceneView.RepaintAll(); AudioMixerWindow.RepaintAudioMixerWindow(); } } } public void EvaluateImmediate() { if (masterSequence.director != null && masterSequence.director.isActiveAndEnabled) { if (!EditorApplication.isPlaying && !previewMode) GatherProperties(masterSequence.director); if (previewMode) { ForceTimeOnDirector(masterSequence.director); masterSequence.director.ProcessPendingGraphChanges(); masterSequence.director.Evaluate(); } } } public void Refresh() { CheckRecordingState(); dirtyStamp = dirtyStamp + 1; rebuildGraph = true; } public void UpdateViewStateHash() { viewStateHash = timeAreaTranslation.GetHashCode() .CombineHash(timeAreaScale.GetHashCode()) .CombineHash(trackScale.GetHashCode()); } public bool IsEditingASubTimeline() { return editSequence != masterSequence; } public bool IsEditingAnEmptyTimeline() { return editSequence.asset == null; } public bool IsEditingAPrefabAsset() { var stage = PrefabStageUtility.GetCurrentPrefabStage(); return stage != null && editSequence.director != null && stage.IsPartOfPrefabContents(editSequence.director.gameObject); } public bool IsCurrentEditingASequencerTextField() { if (editSequence.asset == null) return false; if (k_TimeCodeTextFieldId == GUIUtility.keyboardControl) return true; return editSequence.asset.flattenedTracks.Count(t => t.GetInstanceID() == GUIUtility.keyboardControl) != 0; } public float TimeToTimeAreaPixel(double t) // TimeToTimeAreaPixel { float pixelX = (float)t; pixelX *= timeAreaScale.x; pixelX += timeAreaTranslation.x + sequencerHeaderWidth; return pixelX; } public float TimeToScreenSpacePixel(double time) { float pixelX = (float)time; pixelX *= timeAreaScale.x; pixelX += timeAreaTranslation.x; return pixelX; } public float TimeToPixel(double time) { return m_Window.timeArea.TimeToPixel((float)time, timeAreaRect); } public float PixelToTime(float pixel) { return m_Window.timeArea.PixelToTime(pixel, timeAreaRect); } public float PixelDeltaToDeltaTime(float p) { return PixelToTime(p) - PixelToTime(0); } public float TimeAreaPixelToTime(float pixel) { return PixelToTime(pixel); } public float ScreenSpacePixelToTimeAreaTime(float p) { // transform into track space by offsetting the pixel by the screen-space offset of the time area p -= timeAreaRect.x; return TrackSpacePixelToTimeAreaTime(p); } public float TrackSpacePixelToTimeAreaTime(float p) { p -= timeAreaTranslation.x; if (timeAreaScale.x > 0.0f) return p / timeAreaScale.x; return p; } public void OffsetTimeArea(int pixels) { Vector3 tx = timeAreaTranslation; tx.x += pixels; SetTimeAreaTransform(tx, timeAreaScale); } public GameObject GetSceneReference(TrackAsset asset) { if (editSequence.director == null) return null; // no player bound return TimelineUtility.GetSceneGameObject(editSequence.director, asset); } public void CalculateRowRects() { // arming a track might add inline curve tracks, recalc track heights if (m_Window != null && m_Window.treeView != null) m_Window.treeView.CalculateRowRects(); } // Only one track within a 'track' hierarchy can be armed public void ArmForRecord(TrackAsset track) { m_ArmedTracks[TimelineUtility.GetSceneReferenceTrack(track)] = track; if (track != null && !recording) recording = true; if (!recording) return; track.OnRecordingArmed(editSequence.director); CalculateRowRects(); } public void UnarmForRecord(TrackAsset track) { m_ArmedTracks.Remove(TimelineUtility.GetSceneReferenceTrack(track)); if (m_ArmedTracks.Count == 0) recording = false; track.OnRecordingUnarmed(editSequence.director); } public void UpdateRecordingState() { if (recording) { foreach (var track in m_ArmedTracks.Values) { if (track != null) track.OnRecordingTimeChanged(editSequence.director); } } } public bool IsTrackRecordable(TrackAsset track) { // A track with animated parameters can always be recorded to return IsArmedForRecord(track) || track.HasAnyAnimatableParameters(); } public bool IsArmedForRecord(TrackAsset track) { return track == GetArmedTrack(track); } public TrackAsset GetArmedTrack(TrackAsset track) { TrackAsset outTrack; m_ArmedTracks.TryGetValue(TimelineUtility.GetSceneReferenceTrack(track), out outTrack); return outTrack; } void CheckRecordingState() { // checks for deleted tracks, and makes sure the recording state matches if (m_ArmedTracks.Any(t => t.Value == null)) { m_ArmedTracks = m_ArmedTracks.Where(t => t.Value != null).ToDictionary(t => t.Key, t => t.Value); if (m_ArmedTracks.Count == 0) recording = false; } } void OnCurrentDirectorWillChange() { if (ignorePreview) return; SynchronizeViewModelTime(editSequence); Stop(); rebuildGraph = true; // needed for asset previews } public void GatherProperties(PlayableDirector director) { if (director == null || Application.isPlaying) return; var asset = director.playableAsset as TimelineAsset; if (asset != null && !asset.editorSettings.scenePreview) return; if (!previewMode) { AnimationMode.StartAnimationMode(previewDriver); OnStartPreview(director); AnimationPropertyContextualMenu.Instance.SetResponder(new TimelineRecordingContextualResponder(this)); if (!previewMode) return; EnsureWindowTimeConsistency(); } if (asset != null) { m_PropertyCollector.Reset(); m_PropertyCollector.PushActiveGameObject(null); // avoid overflow on unbound tracks asset.GatherProperties(director, m_PropertyCollector); } } void OnStartPreview(PlayableDirector director) { previewedDirectors = TimelineUtility.GetAllDirectorsInHierarchy(director).ToList(); if (previewedDirectors == null) return; m_PreviewedAnimators = TimelineUtility.GetBindingsFromDirectors(previewedDirectors).ToList(); m_PreviewedComponents = new List(); foreach (var animator in m_PreviewedAnimators) { m_PreviewedComponents.AddRange(animator.GetComponents()); } foreach (var previewedComponent in m_PreviewedComponents) { previewedComponent.StartPreview(); } } void OnStopPreview() { if (m_PreviewedComponents != null) { foreach (var previewComponent in m_PreviewedComponents) { if (previewComponent != null) { previewComponent.StopPreview(); } } m_PreviewedComponents = null; } if (m_PreviewedAnimators != null) { foreach (var previewAnimator in m_PreviewedAnimators) { if (previewAnimator != null) { previewAnimator.UnbindAllHandles(); } } m_PreviewedAnimators = null; } } internal void ProcessStartFramePendingUpdates() { if (m_OnStartFrameUpdates != null) m_OnStartFrameUpdates.RemoveAll(callback => callback.Invoke(this, Event.current)); } internal void ProcessEndFramePendingUpdates() { if (m_OnEndFrameUpdates != null) m_OnEndFrameUpdates.RemoveAll(callback => callback.Invoke(this, Event.current)); } public void AddStartFrameDelegate(PendingUpdateDelegate updateDelegate) { if (m_OnStartFrameUpdates == null) m_OnStartFrameUpdates = new List(); if (m_OnStartFrameUpdates.Contains(updateDelegate)) return; m_OnStartFrameUpdates.Add(updateDelegate); } public void AddEndFrameDelegate(PendingUpdateDelegate updateDelegate) { if (m_OnEndFrameUpdates == null) m_OnEndFrameUpdates = new List(); if (m_OnEndFrameUpdates.Contains(updateDelegate)) return; m_OnEndFrameUpdates.Add(updateDelegate); } internal void InvokeWindowOnGuiStarted(Event evt) { if (windowOnGuiStarted != null) windowOnGuiStarted.Invoke(this, evt); } internal void InvokeWindowOnGuiFinished(Event evt) { if (windowOnGuiFinished != null) windowOnGuiFinished.Invoke(this, evt); } public void UpdateRootPlayableDuration(double duration) { if (editSequence.director != null) { if (editSequence.director.playableGraph.IsValid()) { if (editSequence.director.playableGraph.GetRootPlayableCount() > 0) { var rootPlayable = editSequence.director.playableGraph.GetRootPlayable(0); if (rootPlayable.IsValid()) rootPlayable.SetDuration(duration); } } } } public void InvokeTimeChangeCallback() { if (OnTimeChange != null) OnTimeChange.Invoke(); } Vector2 ValidatePlayRange(Vector2 range) { if (range == TimelineAssetViewModel.NoPlayRangeSet) return range; float minimumPlayRangeTime = 0.01f / Mathf.Max(1.0f, referenceSequence.frameRate); // Validate min if (range.y - range.x < minimumPlayRangeTime) range.x = range.y - minimumPlayRangeTime; if (range.x < 0.0f) range.x = 0.0f; // Validate max if (range.y > editSequence.duration) range.y = (float)editSequence.duration; if (range.y - range.x < minimumPlayRangeTime) range.y = Mathf.Min(range.x + minimumPlayRangeTime, (float)editSequence.duration); return range; } void EnsureWindowTimeConsistency() { if (masterSequence.director != null && masterSequence.viewModel != null && !ignorePreview) masterSequence.time = masterSequence.viewModel.windowTime; } void SynchronizeSequencesAfterPlayback() { // Synchronizing editSequence will synchronize all view models up to the master SynchronizeViewModelTime(editSequence); } static void SynchronizeViewModelTime(ISequenceState state) { if (state.director == null || state.viewModel == null) return; var t = state.time; state.time = t; } // because we may be evaluating outside the duration of the root playable // we explicitly set the time - this causes the graph to not 'advance' the time // because advancing it can force it to change due to wrapping to the duration // This can happen if the graph is force evaluated outside it's duration // case 910114, 936844 and 943377 static void ForceTimeOnDirector(PlayableDirector director) { var directorTime = director.time; director.time = directorTime; } public bool IsPlayableGraphDone() { return masterSequence.director != null && masterSequence.director.playableGraph.IsValid() && masterSequence.director.playableGraph.IsDone(); } } }