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- // Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
- // See the LICENSE.md file in the project root for more information.
- using System.Reflection;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- // General Information about an assembly is controlled through the following
- // set of attributes. Change these attribute values to modify the information
- // associated with an assembly.
- [assembly: AssemblyTitle("UnityFx.Outline")]
- [assembly: AssemblyProduct("UnityFx.Outline")]
- [assembly: AssemblyDescription("Screen-space outlines for Unity3d.")]
- #if DEBUG
- [assembly: AssemblyConfiguration("Debug")]
- #else
- [assembly: AssemblyConfiguration("Release")]
- #endif
- [assembly: AssemblyCompany("")]
- [assembly: AssemblyCopyright("Copyright © Alexander Bogarsukov 2019-2020")]
- [assembly: AssemblyCulture("")]
- // Setting ComVisible to false makes the types in this assembly not visible
- // to COM components. If you need to access a type in this assembly from
- // COM, set the ComVisible attribute to true on that type.
- [assembly: ComVisible(false)]
- // Make internals visible to the editor assembly.
- [assembly: InternalsVisibleTo("UnityFx.Outline.Editor")]
- [assembly: InternalsVisibleTo("UnityFx.Outline.URP")]
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