AssemblyInfo.cs 1.2 KB

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  1. // Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
  2. // See the LICENSE.md file in the project root for more information.
  3. using System.Reflection;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. // General Information about an assembly is controlled through the following
  7. // set of attributes. Change these attribute values to modify the information
  8. // associated with an assembly.
  9. [assembly: AssemblyTitle("UnityFx.Outline")]
  10. [assembly: AssemblyProduct("UnityFx.Outline")]
  11. [assembly: AssemblyDescription("Screen-space outlines for Unity3d.")]
  12. #if DEBUG
  13. [assembly: AssemblyConfiguration("Debug")]
  14. #else
  15. [assembly: AssemblyConfiguration("Release")]
  16. #endif
  17. [assembly: AssemblyCompany("")]
  18. [assembly: AssemblyCopyright("Copyright © Alexander Bogarsukov 2019-2020")]
  19. [assembly: AssemblyCulture("")]
  20. // Setting ComVisible to false makes the types in this assembly not visible
  21. // to COM components. If you need to access a type in this assembly from
  22. // COM, set the ComVisible attribute to true on that type.
  23. [assembly: ComVisible(false)]
  24. // Make internals visible to the editor assembly.
  25. [assembly: InternalsVisibleTo("UnityFx.Outline.Editor")]
  26. [assembly: InternalsVisibleTo("UnityFx.Outline.URP")]