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- // Copyright (C) 2019-2021 Alexander Bogarsukov. All rights reserved.
- // See the LICENSE.md file in the project root for more information.
- using System;
- namespace UnityFx.Outline
- {
- /// <summary>
- /// Enumerates outline render modes.
- /// </summary>
- [Flags]
- public enum OutlineRenderFlags
- {
- /// <summary>
- /// Outline frame is a solid line.
- /// </summary>
- None = 0,
- /// <summary>
- /// Outline frame is blurred.
- /// </summary>
- Blurred = 1,
- /// <summary>
- /// Enables depth testing when rendering object outlines. Only visible parts of objects are outlined.
- /// </summary>
- EnableDepthTesting = 2,
- /// <summary>
- /// Enabled alpha testing when rendering outlines.
- /// </summary>
- EnableAlphaTesting = 4
- }
- }
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