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- using UnityEngine;
- using XCharts.Runtime;
- namespace XCharts.Example
- {
- [DisallowMultipleComponent]
- [ExecuteInEditMode]
- [RequireComponent(typeof(BaseChart))]
- public class Example_LargeData : MonoBehaviour
- {
- public int maxCacheDataNumber = 1000;
- public float initDataTime = 5;
- private BaseChart chart;
- private float initTime;
- private int initCount = 0;
- private System.DateTime timeNow;
- void Awake()
- {
- chart = gameObject.GetComponentInChildren<BaseChart>();
- timeNow = System.DateTime.Now;
- chart.ClearData();
- chart.SetMaxCache(maxCacheDataNumber);
- chart.GetChartComponent<Title>().text = maxCacheDataNumber + "数据";
- }
- private double lastValue = 0d;
- private void Update()
- {
- if (initCount < maxCacheDataNumber)
- {
- for (int i = 0; i < 20; i++)
- {
- initCount++;
- if (initCount > maxCacheDataNumber) break;
- chart.GetChartComponent<Title>().text = initCount + "数据";
- timeNow = timeNow.AddSeconds(1);
- if (lastValue < 20)
- lastValue += UnityEngine.Random.Range(0, 5);
- else
- lastValue += UnityEngine.Random.Range(-5f, 5f);
- chart.AddData(0, lastValue);
- chart.AddXAxisData(timeNow.ToString("hh:mm:ss"));
- }
- }
- }
- }
- }
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