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- using UnityEngine;
- using XCharts.Runtime;
- namespace XCharts.Example
- {
- [DisallowMultipleComponent]
- [ExecuteInEditMode]
- public class Example_TestTime : MonoBehaviour
- {
- public int maxCache = 100;
- LineChart chart;
- int timestamp;
- void Awake()
- {
- chart = gameObject.GetComponent<LineChart>();
- AddData();
- chart.SetMaxCache(maxCache);
- }
- float m_LastTime = 0;
- double m_Value = 100;
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- //AddData();
- }
- if (Time.time - m_LastTime > 0.1f)
- {
- timestamp += 3600;
- m_Value += 10;
- chart.AddData(0, timestamp, m_Value);
- m_LastTime = Time.time;
- }
- }
- void AddData()
- {
- chart.ClearData();
- timestamp = DateTimeUtil.GetTimestamp() - 10;
- for (int i = 0; i < 10; i++)
- {
- timestamp += i * 3600;
- double value = Random.Range(50, 200);
- chart.AddData(0, timestamp, value);
- }
- }
- }
- }
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