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- <?xml version="1.0" encoding="utf-8"?>
- <UXML xmlns:ui="UnityEngine.UIElements" xmlns:aui="UnityEditor.U2D.Animation">
- <aui:MeshToolbar name="MeshToolbar">
- <ui:PopupWindow name="PopupWindow" text="Geometry">
- <ui:Button name="GenerateGeometry" tooltip="Wizard to auto generate geometry, associate bones and weight generation">
- <ui:Image name="GenerateGeometryImage" />
- <ui:Label text="Auto Geometry"/>
- </ui:Button>
- <ui:Button name="SelectGeometry" tooltip="Edit a selected Sprite's geometry">
- <ui:Image name="SelectGeometryImage" />
- <ui:Label text="Edit Geometry"/>
- </ui:Button>
- <ui:Button name="CreateVertex" tooltip="Create vertices on the current selected Sprite">
- <ui:Image name="CreateVertexImage" />
- <ui:Label text="Create Vertex"/>
- </ui:Button>
- <ui:Button name="CreateEdge" tooltip="Define geometry edges on the current selected Sprite">
- <ui:Image name="CreateEdgeImage" />
- <ui:Label text="Create Edge"/>
- </ui:Button>
- <ui:Button name="SplitEdge" tooltip="Split an existing edge on the current selected Sprite">
- <ui:Image name="SplitEdgeImage" />
- <ui:Label text="Split Edge"/>
- </ui:Button>
- </ui:PopupWindow>
- </aui:MeshToolbar>
- </UXML>
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