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- using System;
- using UnityEditor.U2D.Layout;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal interface ITool {}
- internal abstract class BaseTool : SkinningObject, ITool
- {
- [SerializeField]
- private LayoutOverlay m_LayoutOverlay;
- internal LayoutOverlay layoutOverlay
- {
- get
- {
- return m_LayoutOverlay;
- }
- }
- [SerializeField]
- private bool m_IsActive = false;
- public bool isActive
- {
- get { return m_IsActive; }
- private set { m_IsActive = value; }
- }
- public virtual int defaultControlID { get { return 0; } }
- public virtual IMeshPreviewBehaviour previewBehaviour
- {
- get { return null; }
- }
- internal override void OnDestroy()
- {
- Deactivate();
- }
- public void Activate()
- {
- isActive = true;
- OnActivate();
- }
- public void Deactivate()
- {
- isActive = false;
- OnDeactivate();
- }
- public void DoGUI()
- {
- if (isActive)
- OnGUI();
- }
- public virtual void Initialize(LayoutOverlay layout)
- {
- m_LayoutOverlay = layout;
- }
- protected virtual void OnActivate() {}
- protected virtual void OnDeactivate() {}
- protected virtual void OnGUI() {}
- }
- }
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