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- using System;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- [Serializable]
- internal class BoneSelection : SerializableSelection<BoneCache>, IBoneSelection
- {
- protected override BoneCache GetInvalidElement() { return null; }
- public BoneCache root
- {
- get { return activeElement.FindRoot<BoneCache>(elements); }
- }
- public BoneCache[] roots
- {
- get { return elements.FindRoots<BoneCache>(); }
- }
- }
- }
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