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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- [Serializable]
- internal class CharacterGroupCache : SkinningObject, ICharacterOrder
- {
- [SerializeField]
- public int parentGroup;
- [SerializeField]
- private bool m_IsVisible = true;
- [SerializeField]
- private int m_Order = -1;
- public bool isVisible
- {
- get => m_IsVisible;
- set
- {
- m_IsVisible = value;
- skinningCache.GroupVisibilityChanged(this);
- }
- }
- public virtual int order
- {
- get => m_Order;
- set => m_Order = value;
- }
- }
- internal class CharacterPartCache : TransformCache, ICharacterOrder
- {
- [SerializeField]
- private SpriteCache m_Sprite;
- [SerializeField]
- private List<BoneCache> m_Bones = new List<BoneCache>();
- [SerializeField]
- private bool m_IsVisible = true;
- [SerializeField]
- private int m_ParentGroup = -1;
- [SerializeField]
- private int m_Order = -1;
- public virtual int order
- {
- get => m_Order;
- set => m_Order = value;
- }
-
- public int parentGroup
- {
- get { return m_ParentGroup; }
- set { m_ParentGroup = value; }
- }
- public virtual bool isVisible
- {
- get { return m_IsVisible; }
- set
- {
- m_IsVisible = value;
- if (skinningCache != null)
- skinningCache.SpriteVisibilityChanged(this);
- }
- }
- public int BoneCount { get { return m_Bones.Count; } }
- public virtual SpriteCache sprite
- {
- get { return m_Sprite; }
- set { m_Sprite = value; }
- }
- public BoneCache[] bones
- {
- get { return m_Bones.ToArray(); }
- set { m_Bones = new List<BoneCache>(value); }
- }
- public BoneCache GetBone(int index)
- {
- return m_Bones[index];
- }
- public int IndexOf(BoneCache bone)
- {
- return m_Bones.IndexOf(bone);
- }
- public bool Contains(BoneCache bone)
- {
- return m_Bones.Contains(bone);
- }
- }
- }
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