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- using UnityEngine;
- using System;
- namespace UnityEditor.U2D.Animation
- {
- [Serializable]
- internal struct Edge
- {
- [SerializeField]
- int m_Index1;
- [SerializeField]
- int m_Index2;
- public int index1
- {
- get { return m_Index1; }
- set { m_Index1 = value; }
- }
- public int index2
- {
- get { return m_Index2; }
- set { m_Index2 = value; }
- }
- public Edge(int inIndex1, int inIndex2)
- {
- m_Index1 = inIndex1;
- m_Index2 = inIndex2;
- }
- public bool Contains(int index)
- {
- return index1 == index || index2 == index;
- }
- public static bool operator==(Edge lhs, Edge rhs)
- {
- return lhs.Equals(rhs);
- }
- public static bool operator!=(Edge lhs, Edge rhs)
- {
- return !lhs.Equals(rhs);
- }
- public override bool Equals(System.Object obj)
- {
- if (obj == null || GetType() != obj.GetType())
- return false;
- Edge p = (Edge)obj;
- return (index1 == p.index1) && (index2 == p.index2) || (index1 == p.index2) && (index2 == p.index1);
- }
- public override int GetHashCode()
- {
- return index1.GetHashCode() ^ index2.GetHashCode();
- }
- }
- }
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