TextContent.cs 5.8 KB

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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Animation
  3. {
  4. internal static class TextContent
  5. {
  6. // Undo
  7. public static string setMode = "Set Mode";
  8. public static string setTool = "Set Tool";
  9. public static string pasteData = "Paste Data";
  10. public static string generateGeometry = "Generate Geometry";
  11. public static string generateWeights = "Generate Weights";
  12. public static string normalizeWeights = "Normalize Weights";
  13. public static string clearWeights = "Clear Weights";
  14. public static string restorePose = "Restore Pose";
  15. public static string selection = "Selection";
  16. public static string clearSelection = "Clear Selection";
  17. public static string editWeights = "Edit Weights";
  18. public static string boneName = "Bone Name";
  19. public static string boneDepth = "Bone Depth";
  20. public static string rotateBone = "Rotate Bone";
  21. public static string moveBone = "Move Bone";
  22. public static string freeMoveBone = "Free Move Bone";
  23. public static string moveJoint = "Move Joint";
  24. public static string moveEndPoint = "Move End Point";
  25. public static string boneLength = "Bone Length";
  26. public static string createBone = "Create Bone";
  27. public static string splitBone = "Split Bone";
  28. public static string removeBone = "Remove Bone";
  29. public static string moveVertices = "Move Vertices";
  30. public static string createVertex = "Create Vertex";
  31. public static string createEdge = "Create Edge";
  32. public static string splitEdge = "Split Edge";
  33. public static string removeEdge = "Remove Edge";
  34. public static string removeVertices = "Remove Vertices";
  35. public static string selectionChange = "Selection Change";
  36. public static string boneVisibility = "Bone Visibility";
  37. public static string setParentBone = "Set Parent Bone";
  38. public static string visibilityChange = "VisibilityChange";
  39. public static string boneSelection = "Bone Selection";
  40. public static string expandBones = "Expand Bones";
  41. public static string meshVisibility = "Mesh Visibility";
  42. public static string meshOpacity = "Mesh Opacity";
  43. public static string opacityChange = "Opacity Change";
  44. // Tooltips
  45. public static string visibilityIconTooltip = "Visibility tool";
  46. public static string characterIconTooltip = "Restore bind pose";
  47. public static string spriteSheetIconTooltip = "Switch between Sprite sheet and Character mode";
  48. public static string copyTooltip = "Copy";
  49. public static string pasteTooltip = "Paste";
  50. public static string onTooltip = "On";
  51. public static string offTooltip = "Off";
  52. // Horizontal tool bar button txt
  53. public static string visibilityIconText = "Visibility";
  54. public static string characterIconText = "Reset Pose";
  55. public static string spriteSheetIconText = "Sprite Sheet";
  56. public static string copyText = "Copy";
  57. public static string pasteText = "Paste";
  58. // Settings
  59. public static string selectedOutlineColor = "Selected Outline Color";
  60. public static string spriteOutlineSize = "Sprite Outline Size";
  61. public static string boneOutlineSize = "Bone Outline Size";
  62. // Sprite Library
  63. public static string convertGroupToCategory = "Convert Group to Category";
  64. public static string newTrailingDots = "New...";
  65. public static string removeEmptyCategory = "Remove Empty Category";
  66. public static string convertLayerToCategory = "Convert Layer to Category";
  67. public static string clearAllCategory = "Clear All Category";
  68. public static string spriteCategoryChanged = "Sprite Category Changed";
  69. public static string spriteCategoryIndexChanged = "Sprite Category Index Changed";
  70. public static string category = "Category";
  71. public static string label = "Label";
  72. // Other
  73. public static string generatingGeometry = "Generating Geometry";
  74. public static string generatingWeights = "Generating Weights";
  75. public static string vertexWeight = "Vertex Weight";
  76. public static string vertexWeightToolTip = "Adjust bone weights for selected vertex";
  77. public static string bone = "Bone";
  78. public static string depth = "Depth";
  79. public static string sprite = "Sprite";
  80. public static string spriteVisibility = "SpriteVisibility";
  81. public static string name = "Name";
  82. public static string none = "None";
  83. public static string size = "Size";
  84. public static string visibilityTab = "Visibility Tab";
  85. public static string addBoneInfluence = "Add Bone Influence";
  86. public static string removeBoneInfluence = "Remove Bone Influence";
  87. public static string reorderBoneInfluence = "Reorder Bone Influence";
  88. public static string noSpriteSelected = "No sprite selected";
  89. public static string weightSlider = "Weight Slider";
  90. public static string weightBrush = "Weight Brush";
  91. public static string generateAll = "Generate All";
  92. public static string generate = "Generate";
  93. public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters";
  94. public static string copyError1 = "Unable to convert copied data to Skinning Module paste data.";
  95. public static string copyError2 = "There is no copied data to paste.";
  96. public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy.";
  97. public static string mode = "Mode";
  98. public static string modeTooltip = "Different operation mode for weight adjustment";
  99. public static string boneToolTip = "The bone that is affecting";
  100. }
  101. }