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- using UnityEngine;
- namespace UnityEditor.U2D.Animation
- {
- internal class DisabledUndo : IUndo
- {
- public void RecordObject(object o, string name) {}
- public void RegisterCompleteObjectUndo(object o, string name) {}
- public void RegisterCompleteObjectUndo(object[] o, string name) {}
- public void RegisterCreatedObjectUndo(object o, string name) {}
- public void DestroyObjectImmediate(object o)
- {
- BaseObject.DestroyImmediate(o);
- }
- public void ClearUndo(object o) {}
- public void IncrementCurrentGroup() {}
- }
- }
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