SpriteSkinEntityEditor.cs 295 B

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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Animation
  3. {
  4. #if ENABLE_ENTITIES
  5. [CustomEditor(typeof(SpriteSkinEntity))]
  6. [CanEditMultipleObjects]
  7. class SpriteSkinEntityEditor : Editor
  8. {
  9. public override void OnInspectorGUI()
  10. {
  11. }
  12. }
  13. #endif
  14. }